It's heavier and spend four hours to making that!! (i already said that). Must be a some kind of name for that!
So good comments allowed only... QUICK_EDIT
eh, it's pretty good.. I guess... also, learn to use VXLSE III... It has tools that speed up things... alot... _________________ "Banned" RP here QUICK_EDIT
...You mirrored the WW voxel and added some autonormals; that took you four hours?!?! Damn you're slow .
If you look on pages 7, 9 and 10 of YR ARgentina of the voxel ground units you'll see that this sorta modification has been done before. Many times before. The best work of this sort is still Sleipnir's, as his at least all had WW quality normals - Sleip's can be found at his site. QUICK_EDIT
I guess we can assume that he is still on his learning curve, people - give the man time. We all started out as n00bs *tries thinking back that far, but cannot* _________________ Evolve or die! QUICK_EDIT
I guess we can assume that he is still on his learning curve, people - give the man time. We all started out as n00bs *tries thinking back that far, but cannot*
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Mar 08, 2005 9:25 pm Post subject:
Here, (and in almost all C&C community forums) the word "n00bie" and the word "newbie" have different meanings:
- Newbie is someone who is starting to mod and willing to learn. These people are welcomed everywhere.
- N00bie is a wannabe modder who has a terrible behaviour, harass other members, specially those with doubts, etc... These people are not welcomed anywhere. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
My bad. Came from a different board, where they use n00b indiscriminately. In this context, I guess that becomes newb. _________________ Evolve or die! QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Wed Mar 09, 2005 8:04 am Post subject:
At least there are no faults. Good job for a first try, but it has been done many times before. If possible, try and hand-draw normals or copy them off something else. You'll get a far better result in the end, albeit a time-consuming one. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
...You mirrored the WW voxel and added some autonormals; that took you four hours?!?! Damn you're slow .
I'm not slow , my computer is (that old piece o' shit!)
Major_Gilbear wrote:
If you look on pages 7, 9 and 10 of YR ARgentina of the voxel ground units you'll see that this sorta modification has been done before. Many times before. The best work of this sort is still Sleipnir's, as his at least all had WW quality normals - Sleip's can be found at his site.
Oh! I didn't know about that page (it have many good voxels)
Thanks for telling...
Tyler Adams wrote:
eh, it's pretty good.. I guess... also, learn to use VXLSE III... It has tools that speed up things... alot...
I know some, but they won't speed up things in my computer .
Thanks for good comments.....!!!!
PS: I will stop making voxels to RA2, because i deleted it... (the game...) QUICK_EDIT
If you're having trouble with VxlSE3 being slow on your PC, try turning off the 3-d preview window (under the "Options" tab I think). I find that large voxels opened in that editor are unreasonably sluggish to edit on my PC, and that switching off the 3-d view speeds things up a lot. QUICK_EDIT
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