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Explosive power plant go wrong!
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unknown_men
Cyborg Soldier


Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Fri Mar 03, 2023 4:02 pm    Post subject:  Explosive power plant go wrong! Reply with quote  Mark this post and the followings unread

Hello guy, I make the Nod power plant that damage badly everything around it when they exploded, however when I test they only have 5 dmg per debris like normal building got exploded. Here the code. What I do wrong?


Code:

[NAPOWR]
Name=NOD Power Plant
Strength=1000
Prerequisite=NACNST
Armor=wood
TechLevel=1
Sight=4
Adjacent=2
Owner=Nod
Cost=500
Points=75
Power=150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=AMMOPIECE
MinDebris=5
MaxDebris=15
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no

[VoxelAnims]
...
11=AMMOPIECE

[AMMOPIECE]
Image=GASTANK
Name=Explosive Debris
Elasticity=0.3
MinAngularVelocity=10.0
MaxAngularVelocity=18.0
MinZVel=24.0
MaxZVel=30.0
MaxXYVel=15.0
Duration=75
Damage=300
ExpireAnim=TWLT100
DamageRadius=512
Warhead=ORCAHE

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 03, 2023 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

DebrisAnims= & Min/MaxDebris= is used for SHP debris, If you want to use a Voxel debris then use DebrisTypes= & DebrisMaximums=.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Mar 03, 2023 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

No DebrisAnims in TS. Only DebrisTypes.

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