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[RA2] Merkava Mk1
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Mar 07, 2023 9:51 am    Post subject:  [RA2] Merkava Mk1 Reply with quote  Mark this post and the followings unread

Quickie.

I left out the storage box detail along the upper rear of the hull, if you decide to add more remap, that's where I would make it.

TurretOffset=-30



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Mar 07, 2023 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work

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The Fall of Hammerfest - Epic Tiberian chain story

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warrior002.the.official
Cyborg Soldier


Also Known As: Axidental JeepBuilder
Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Thu Mar 09, 2023 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smoother  Very Happy

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Mar 09, 2023 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

warrior002.the.official wrote:
Smoother  Very Happy

Don't be afraid of making your voxels bigger, a cell is 45px long in voxel terms, I like to aim for 60px voxels, and if I decide to shrink them to 80-90% that gets them just the slightest overhang.

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