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just wondered
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Mar 11, 2005 8:36 pm    Post subject:  just wondered Reply with quote  Mark this post and the followings unread

is it possible to have a voxel unit deploy into another voxel unit that uses a different voxel? if so can that voxel have a different turret?

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The Wicked Flea
Vehicle Drone


Joined: 07 Mar 2005

PostPosted: Fri Mar 11, 2005 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe so.  But the other unit would require a seperate unit definition, like Tank1 deploys into Tank2.                      

This way you could have a totally different unit on deploying, kinda like a grizzly deploying into a mirage tank. Wink

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Mar 11, 2005 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

good because i voxeled this


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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Sat Mar 12, 2005 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats sweet can we see it ingame?

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Amak
Vehicle Driver


Joined: 05 Feb 2005

PostPosted: Sat Mar 12, 2005 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy god! I wanna see the voxel! Pic looks SWEEEEEEEEEETTTTTTTTT!!!!!

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Mar 12, 2005 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

no you cant see it in game as i have NO idea how to make a unit deploy into a different voxel unit in YR but heres a voxel veiwer shot of the deployed version



rtnk2_000.jpg
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rtnk2_000.jpg



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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Mar 12, 2005 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Copy Siege Chopper Code Wink

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The Wicked Flea
Vehicle Drone


Joined: 07 Mar 2005

PostPosted: Sat Mar 12, 2005 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

However, he's deploying it between 2 units.  Just change the "DeploysInto" part to the 2nd unit, and you should be good to go.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Mar 12, 2005 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Siege Chopper in both deployed and undeployed states are units.

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Sat Mar 12, 2005 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

the normals need a tad bit of work but other than that it looks sweet

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sat Mar 12, 2005 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think an in-game shor would be more appropriate. It looks nice from the viewer though...

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Mar 14, 2005 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

what? me? an in game shot? HA

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Mar 14, 2005 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Siege chopper uses SimpleDeployer=yes logic + UnloadingClass=Deployed image (should be a dummy unit). It uses primary for undeployed and secondary for deployed. Deployed cannot move.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Mar 14, 2005 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

And what is the problem with that?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Tue Mar 15, 2005 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

but i want a different deployed unit with a diffrent image not this one

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