Posted: Fri Jan 05, 2024 12:09 am Post subject:
Some Harvesting/Mining-related questions
I have two questions related to harvesting/mining.
One, is there a way to influence how many bails of tiberium/ore are in a single cell/patch? I.e. is it possible to change this value so that a Harvester/Miner can fill more than one bail on a single patch of ore (or, conversely, if the Harvester/Miner is full, then that patch of tiberium/ore would still have tiberium/ore remaining on it when the Harvester/Miner is full and heads back to the Refinery)?
Second, is there a way to modify how long a Harvester/Miner spends to harvest a single patch? I remember seeing long ago some setting like "HarvestRate" or something like that, but I can't remember what it was called exactly, and I can't find it again. Maybe my memory is playing tricks on me. QUICK_EDIT
You can change how many bails the harvester holds, how much the ore is worth, and how often the ore mine creates more... what exactly are you trying to achieve? _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
I'm trying to achieve that a Miner can go to a patch of Ore, harvest it and fill up the Miner's Storage, but when the Storage is full, that same patch of Ore is still there, with less remaining bails in it, so that the Miner can come to the same patch again and fill itself a second time on the same patch.
As opposed to the standard resource system, where a Miner mines several patches completely before it is full.
edit:
I've done some testing, you can change this a little bit by changing the number of bails a Harvester/Miner can carry. At Storage = 1, a patch of Tib/Ore is still only good for a few fulll storages - the Miner will come back around 8 to 11 times to a single patch to fill up when it has Storage = 1.
What I want to do is to add additional "stages" to patches of Tib/Ore that fill up one unit of Storage on the Miner - so that the Miner will come back to the same patch not 8 - 11 times, but maybe 100 times.
Now if you were thinking the obvious - aha, why not use decimal numbers of Storage, so that the Harvy will deplete the patch/cell by a smaller amount on each harvesting trip, and so will have to come back more often - setting Storage to lower than 1 seems to work as if Storage was 0. It will not gather any Ore/Tib at all (though it will go through the motion of driving to the patch and playing the gathering animation, then heading back to the Ref).
Storage = 1 seems to be the low cap. And that means high cap 8 - 11 visits to the same patch, max. Unless there is a way to add more tib/ore bails to the patch/cell.
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