Joined: 24 Jul 2020 Location: China Anhui[hometown:Lianyungang Jiangsu]
Posted: Mon Jul 27, 2020 3:58 am Post subject:
[RA2/YR]=HC-Reset=Iron Ball
Subject description: Welcome to download :)
This is model from the mod of Harmonious China-MoonBase Countries . I just to reset this model... (sorry My English is not very good. [QAQ (QAQ is Emoticons )] . [because I stop schooling was two years]) .
Tips:MentalOmega mod can use this model
Its sadly obvious that the person that did this voxel and download doesn't know how to code IFVs the RA2/YR way
There is 10 separate models and cameos, and no turret switching functionality.
Plus the whole code provided is lifted from a non-vanilla mod with lots of extra factions (owner=) and buildings (prerequisites) making this unusable as presented
I thereby include here an actual FV code with the correctly renamed voxels.
Rules:
(add vehicle to vehicles list)
Code:
[MTANKIFV]
Image=MTANK
UIName=Name:MTANK0
Name=Robot Tank
Prerequisite=YAWEAP,RADAR ;YAMACH
Strength=225
Category=Transport ;AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=4
Sight=8
Speed=7
CrateGoodie=no
Owner=YuriCountry
RequiredHouses=YuriCountry
Cost=750
Soylent=587
Points=75
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,SIGHT,FASTER
Accelerates=true
ImmuneToVeins=yes
Size=3
MovingFire=yes
OpportunityFire=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
;PoweredUnit=yes ;powered by presence of building
Trainable=yes
;BuildTimeMultiplier=1.3
;AllowedToStartInMultiplayer=yes
AllowedToStartInMultiplayer=no
[CRMTANK1R]
Damage=38
ROF=13
Range=5.5 ;4
Projectile=InvisibleLow
Speed=100
Warhead=LUNARWH ;SSA
IsHouseColor=yes
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=yes ; this flag tells the game to use the special laser draw effect
Report=LaserCosmoAttack
Anyone know how to make the turret appear? I only have the ball and it does the correct actions per weapon, but the turret isnt visible, thanks! QUICK_EDIT
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