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[RA2/YR]=HC-Reset=Iron Ball
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MurdFrank
Civilian


Joined: 24 Jul 2020
Location: China Anhui[hometown:Lianyungang Jiangsu]

PostPosted: Mon Jul 27, 2020 3:58 am    Post subject:  [RA2/YR]=HC-Reset=Iron Ball
Subject description: Welcome to download :)
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This is model from the mod of Harmonious China-MoonBase Countries .
I just to reset this model...
(sorry My English is not very good. [QAQ (QAQ is Emoticons )] . [because I stop schooling was two years]) .
Tips:MentalOmega mod can use this model



snap2020-03-24-22-06-45.png
 Description:
Rendered by MagicaVoxel
 Filesize:  850.81 KB
 Viewed:  6866 Time(s)

snap2020-03-24-22-06-45.png



psc.png
 Description:
 Filesize:  308.83 KB
 Viewed:  6883 Time(s)

psc.png



=HC-Reset=Iron Ball.rar
 Description:
Iron Ball

Download
 Filename:  =HC-Reset=Iron Ball.rar
 Filesize:  1.24 MB
 Downloaded:  665 Time(s)


Last edited by MurdFrank on Sun Aug 02, 2020 12:55 pm; edited 2 times in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jul 27, 2020 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

clever idea of using the Gundam Ball Pod as a Yuri IFV Unit.

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Berkut
Vehicle Driver


Joined: 15 Apr 2016
Location: argentina

PostPosted: Mon Jul 27, 2020 4:53 pm    Post subject: Re: =HC-Reset=Iron Ball Reply with quote  Mark this post and the followings unread

Superb!

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 20, 2024 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Its sadly obvious that the person that did this voxel and download doesn't know how to code IFVs the RA2/YR way

There is 10 separate models and cameos, and no turret switching functionality.

Plus the whole code provided is lifted from a non-vanilla mod with lots of extra factions (owner=) and buildings (prerequisites) making this unusable as presented

I thereby include here an actual FV code with the correctly renamed voxels.

Rules:

(add vehicle to vehicles list)

Code:
[MTANKIFV]
Image=MTANK
UIName=Name:MTANK0
Name=Robot Tank
Prerequisite=YAWEAP,RADAR ;YAMACH
Strength=225
Category=Transport ;AFV

DeployTime=.022
PipScale=Passengers
Passengers=1
SizeLimit=1

Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=4
Sight=8
Speed=7
CrateGoodie=no
Owner=YuriCountry
RequiredHouses=YuriCountry
Cost=750
Soylent=587
Points=75
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,SIGHT,FASTER
Accelerates=true
ImmuneToVeins=yes
Size=3

MovingFire=yes
OpportunityFire=yes

ImmuneToPsionics=yes
ImmuneToRadiation=yes
;PoweredUnit=yes ;powered by presence of building
Trainable=yes
;BuildTimeMultiplier=1.3
;AllowedToStartInMultiplayer=yes
AllowedToStartInMultiplayer=no

Gunner=yes
HasTurretTooltips=yes
TurretCount=11
WeaponCount=17

Weapon1=CRMTANK1R ;HoverMissile      ;Normal
EliteWeapon1=CRMTANK1R ;HoverMissileE      ;Normal
Weapon2=RepairBullet   ;Engineer
EliteWeapon2=RepairBullet   ;Engineer
Weapon3=CRM60         ;GI
EliteWeapon3=CRM60         ;GI
Weapon4=CRFlakGuyGun      ;Flak Troop ;Rocketeer
EliteWeapon4=CRFlakGuyGun      ;Flak Troop ;Rocketeer
Weapon5=CRMP5         ;Seal
EliteWeapon5=CRMP5         ;Seal
Weapon6=AWPE         ;Sniper
EliteWeapon6=AWPE         ;Sniper
Weapon7=CRElectricBolt   ;ShockTrooper
EliteWeapon7=CRElectricBolt   ;ShockTrooper
Weapon8=CRNuke         ;Crazy Ivan
EliteWeapon8=CRNuke         ;Crazy Ivan
Weapon9=CRMindControl   ;Yuri
EliteWeapon9=CRMindControl   ;Yuri
Weapon10=CRRadBeamWeapon ;Desolator
EliteWeapon10=CRRadBeamWeapon ;Desolator
Weapon11=CRNeutronRifle   ;Chrono
EliteWeapon11=CRNeutronRifle   ;Chrono

Weapon12=CRTerrorBomb      ;Terrorist
EliteWeapon12=CRTerrorBomb      ;Terrorist
Weapon13=CowShot      ;Cow
EliteWeapon13=CowShot      ;Cow
Weapon14=CRPsychicJab      ;Initiate
EliteWeapon14=CRPsychicJab      ;Initiate
Weapon15=CRVirusGun      ;Virus
EliteWeapon15=CRVirusGun      ;Virus
Weapon16=CRSuperMindBlast      ;Yuri Prime
EliteWeapon16=CRSuperMindBlast      ;Yuri Prime
Weapon17=CRMissileLauncher      ;Guardian GI
EliteWeapon17=CRMissileLauncher      ;Guardian GI

;Weapons
;GEF
;0=Gun
;1=Scope MG
;2=Pike
;3=repair arm
;4=Long scope rifle

NormalTurretIndex=0 ; Beam gun
NormalTurretWeapon=0

RepairTurretIndex=3 ; Repair arm
RepairTurretWeapon=1

MachineGunTurretIndex=10 ; Bullet Gun
MachineGunTurretWeapon=2

FlakTurretIndex=8 ; Missile battery
FlakTurretWeapon=3

PistolTurretIndex=1 ; Scope MG
PistolTurretWeapon=4

SniperTurretIndex=4  ; Long rifle
SniperTurretWeapon=5

ShockTurretIndex=7 ; Special attack
ShockTurretWeapon=6

ExplodeTurretIndex=5 ; Nuke
ExplodeTurretWeapon=7

BrainBlastTurretIndex=9 ; Disk
BrainBlastTurretWeapon=8

RadCannonTurretIndex=4 ; Long scope rifle
RadCannonTurretWeapon=9

ChronoTurretIndex=7 ; Special attack
ChronoTurretWeapon=10

TerroristExplodeTurretIndex=5 ; Nuke
TerroristExplodeTurretWeapon=11

CowTurretIndex=0 ; Beam gun
CowTurretWeapon=12

InitiateTurretIndex=0 ; Beam gun
InitiateTurretWeapon=13

VirusTurretIndex=6 ; Syringe
VirusTurretWeapon=14

YuriPrimeTurretIndex=9 ; Disk
YuriPrimeTurretWeapon=15

GuardianTurretIndex=8 ; Missile battery
GuardianTurretWeapon=16


Regular weapon:

Code:

[CRMTANK1R]
Damage=38
ROF=13
Range=5.5 ;4
Projectile=InvisibleLow
Speed=100
Warhead=LUNARWH ;SSA
IsHouseColor=yes
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=yes   ; this flag tells the game to use the special laser draw effect
Report=LaserCosmoAttack


Art:

Code:
[MTANK] ; Yuri hover IFV
CameoPCX=mtank0icon.pcx
AltCameoPCX=mtank0uico.pcx
Voxel=yes
Remapable=yes
Weapon1FLH=100,0,220    ; Default ; AG lunar beam

Weapon2FLH=88,0,176     ; Engineer's repair arm
Weapon3FLH=72,0,160     ; GI -- gun turret
Weapon4FLH=72,-48,160     ; Flak Trooper -- missile battery
Weapon5FLH=72,0,160     ; SEAL -- gun turret
Weapon6FLH=72,0,160     ; Sniper -- gun turret
Weapon7FLH=72,0,160    ; Shock Trooper -- high-tech turret
Weapon8FLH=72,0,160     ; Crazy Ivan -- high-tech turret (he just blows up so offset not important)
Weapon9FLH=72,0,160     ; Yuri -- high-tech turret (he does brain blast)
Weapon10FLH=72,0,160   ; Desolator -- high-tech turret
Weapon11FLH=72,0,160   ; Chrono Legion -- high-tech turret

Weapon12FLH=72,0,160    ; Terrorist -- high-tech turret (he just blows up)
Weapon13FLH=72,0,160   ; Cow -- high-tech turret
Weapon14FLH=72,0,160   ; Initiate -- high-tech turret
Weapon15FLH=72,0,160   ; Virus -- high-tech turret
Weapon16FLH=72,0,160   ; Yuri Prime -- high-tech turret
Weapon17FLH=64,48,180   ; Guardian GI -- high-tech missile turret



mtank_robot_ifv_voxel.rar
 Description:
You need to use this renamed version of the voxels for the extra switchable turrets to work

Download
 Filename:  mtank_robot_ifv_voxel.rar
 Filesize:  166.47 KB
 Downloaded:  48 Time(s)


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mazzeroza
Vehicle Driver


Joined: 16 Mar 2017

PostPosted: Tue Oct 08, 2024 2:03 am    Post subject: Reply with quote  Mark this post and the followings unread

thank you very much

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happy072893
Vehicle Driver


Also Known As: Reii
Joined: 18 Nov 2024

PostPosted: Fri Nov 22, 2024 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the codes above NimoStar!

Anyone know how to make the turret appear? I only have the ball and it does the correct actions per weapon, but the turret isnt visible, thanks!

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