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What ideas we already have
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General Drippik
Disk Thrower


Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Wed Feb 16, 2005 12:04 pm    Post subject:  What ideas we already have Reply with quote  Mark this post and the followings unread

Well at the moment I am trying to keep as close to the films as I can,I
have made it so when units are upgraded to any status they will perform much better.Anyway ideas that are already in the mod are;

Pulse rifle infantry,when elite will use the M40 grenade launcher which is attached to the pulse rifle.
SMART gunners will use the lock on beam used by the titan,to make it look as though it is tracking.
Rocket Soldiers will upgrade rockets when elite.

APC becomes faster when veteran and uses a more powerful gun when elite and becomes even faster.

Dropship,can carry infantry and pick up vehicles like in the film.

Exosuits from the AvP games will be in,may be just a remap of the wolverine I don't know.

SMART tanks will be in the game,I heard when watching the film that the dropships carry advanced SMART missiles so I though a SMART tank would fit the mod.

If you have any suggestions please post in the ideas topics.

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General Drippik
Disk Thrower


Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Sun Feb 27, 2005 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

The queen will deploy into a hive or an egg layer.It can build eggs at the start which can undeploy into a face hugger.Is there anyway to make a unit change apperance when elite because I have an idea.The facehugger isn't trained so I will make it cost just 1 credit.When it kills something it immediatly comes elite and could gain the chestbuster image and jaw weapon.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Feb 27, 2005 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sadly, Evolves=CHESTBURSTER

doesnt work.

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General Drippik
Disk Thrower


Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Sun Feb 27, 2005 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was thinking ELITEIMAGE=CHESTBURTSER.
Oh well.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Sun Feb 27, 2005 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

'altimage='
might work?
or have it deployable when elite, and when it deploys it kills itself and spawns a new unit?

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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General Drippik
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Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Sun Feb 27, 2005 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

can you make something deploy when elite?If you can then you have just made me very happy

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Liek ZOMG X 2
Flamethrower


Joined: 27 Nov 2004

PostPosted: Sun Feb 27, 2005 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i think you cant not sure tho. look at veteran options

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General Drippik
Disk Thrower


Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Sun Feb 27, 2005 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

no i don't think you can

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Feb 28, 2005 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:

deploysinto=bla
elitesecondary=suicide

[suicide]
range=1
damage=x
suicide=yes


mabey?

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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General Drippik
Disk Thrower


Joined: 09 Feb 2005
Location: Back at the slig barracks

PostPosted: Sun Mar 20, 2005 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

No i don' think you can deploy when elite.What I need now is ato make the facehugger kill itself when attacking and o remove the explosion.To make it kill itself and to have no explosion should I just make a new warhead?I will try

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