Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Dec 27, 2024 2:15 am
All times are UTC + 0
Multiple Triggers For 1 Building ?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Sun Nov 17, 2024 4:55 am    Post subject:  Multiple Triggers For 1 Building ? Reply with quote  Mark this post and the followings unread

Im making a free for all map  but I put Enstiens Lab, 1 each for every base so regardless which faction enters it, it willl get the units for that faction, but I can't firgure how to do it because when I open a building's properties, it sez TAG and not TAGS

Back to top
View user's profile Send private message
NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Nov 17, 2024 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

...what?

_________________

Back to top
View user's profile Send private message Visit poster's website
McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Sun Nov 17, 2024 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

in triggers you will see the option for 'attached trigger'. put simply when trigger 2 is attached to trigger 1, then trigger 2 doesnt use
its own tag and instead fires 'through' trigger 1's tag. in this way, you can have multiple triggers attached to a single tag.

_________________
visit my moddb profile for .shp downloads and stuff

Back to top
View user's profile Send private message
adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Sun Nov 17, 2024 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

McPwny

The trigger is a reinforcement paradrop.
Doesn't this mean that the moment an engineer from one faction enters the lab, that it will trigger all the other faction's paradrop ?

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Nov 17, 2024 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why dont you just give the lab a paradrop super weapon that auto fires once it is captured?

Triggers for skirmish games can't be owned by (factions/)countries as there might be multiple players playing as that country. You instead use <Player @ A> for the player that started at point 1, <Player @ B> for the player at 2, <Player @ C> for player 3 and so on.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Sun Nov 17, 2024 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah migs right. having 1 building fire different triggers depending on who entered it is simply not possible in skirmish mode

_________________
visit my moddb profile for .shp downloads and stuff

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1845s ][ Queries: 11 (0.0075s) ][ Debug on ]