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Custom V3 Missiles Ares
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happy072893
Vehicle Driver


Also Known As: Reii
Joined: 18 Nov 2024

PostPosted: Thu Dec 12, 2024 7:56 pm    Post subject:  Custom V3 Missiles Ares Reply with quote  Mark this post and the followings unread

Hello, I just wanted to ask the experts here if it was possible to add the flags below to custom missiles with Ares.

I used the tags Missile.Custom=yes and everything is fine like infdeath and animlist on the werhead but I can't seem to have the flags below to work. Is it possible?

RadLevel
ShakeXlo=
ShakeXhi=
ShakeYlo=
ShakeYhi=

the codes I used below:

Missile.Custom=yes
Missile.PauseFrames=0
Missile.TiltFrames=60
Missile.PitchInitial=0.21
Missile.PitchFinal=0.5
Missile.TurnRate=0.05
Missile.RaiseRate=1
Missile.Acceleration=0.4
Missile.Altitude=768
Missile.BodyLength=256
Missile.LazyCurve=yes
Missile.Damage=400
Missile.EliteDamage=500
Missile.Warhead=mazWH
Missile.EliteWarhead=mazWHE
Missile.Weapon=mazLauncher
Missile.EliteWeapon=mazLauncherE

[mazLauncher];
Damage=1
ROF=250
Range=30
MinimumRange=12
Speed=10
Spawner=yes
Projectile=InvisibleHigh
Warhead=mazWH

[mazLauncherE]
Damage=1
ROF=250
Range=32
MinimumRange=13
Speed=10
Spawner=yes
Projectile=InvisibleHigh
Warhead=mazWHE

[mazWH];
RadLevel=250
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
CellSpread=5
PercentAtMax=.2
Wood=yes
;WallAbsoluteDestroyer=yes
Tiberium=yes
Sparky=yes
InfDeath=7
Particle=ArtySmokeSys
AnimList=MediumNuke
ShakeXlo=4
ShakeXhi=4
ShakeYlo=20
ShakeYhi=20

[mazWHE];
RadLevel=250
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
CellSpread=6
PercentAtMax=.3
Wood=yes
;WallAbsoluteDestroyer=yes
Tiberium=yes
Sparky=yes
InfDeath=7
Particle=ArtySmokeSys
AnimList=MediumNuke
ShakeXlo=4
ShakeXhi=4
ShakeYlo=20
ShakeYhi=20

The shake and rad levels work if I switch the missile with the original "V3RocketType=" on rulesmd

Thank you for any replies

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happy072893
Vehicle Driver


Also Known As: Reii
Joined: 18 Nov 2024

PostPosted: Thu Dec 12, 2024 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for posting, I got it working now by working my way through just using Missile.Weapon= , disabling Missile.Warhead= then continuing from there

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