Posted: Wed Sep 17, 2025 5:47 pm Post subject:
Reconnection Error caused by Gap Generator
This problem is present on any map.
If you place a working gap generator in the upper left corner, and then turn it off or destroy it, provided that other player has a working SPYSAT, a reconnection error occurs.
I conducted extensive testing of the problem. I spent a lot of time on it.
Here's what I discovered:
The problem area changes its position depending on the terrain's elevation and whether there are any elevated areas.
The area is located on the left. Apparently, these are some points that cause an error when removing fog.
I came up with an idea for a solution. I placed a civilian gap generator in the problem area, and it worked. Then I created gap generators using ini. I started changing the radius and moving them. In the end, I created generators with GapRadiusInCells=0. They cover 1 cell they're on. I filled the entire side beyond line of sight with them, and then started deleting and checking. In the end left two points that were causing the error without gap generator. I'm attaching a screenshot.
This completely solves the problem, but for this specific map. I suspect these points might shift when the terrain configuration changes.
Obviously, there won't be a global solution to this problem, so I suggest all map makers do as I did. Fill the sidewall with gap generators with GapRadiusInCells=0 (I think you can do this in just one vertical line) and then remove the excess. It won't take much time. We can agree to use the [CAMSC12A] target as a gap generator. There are two identical ones: [CAMSC12] and [CAMSC12A]
Or, a simple, lazy solution: simply expand the map to the left, beyond the visibility limits, by a few cells.
If anyone wants, they can test this further using my findings. I'm already tired of testing it.
In general, all maps included in the CNCNET need to be fixed. Perhaps someone would be willing to take this on. Or, for example, everyone could rework their favorite maps.
I also made an interesting discovery. It turns out you can place a building not only outside the visibility range, but also outside the map, and it works there. For example, a gap generator will generate fog from outside the map.
You just need to manually specify the building's coordinates in the file. Negative values ??also work.
What other problems are there in the upper left corner? I haven't noticed anything else.
The gap generator issue has been fixed.
The cliffs on the map are perfectly fine. When the map is ready, I'll let you see how it works.
I'm a super pro at map making. Feel free to ask me for advice. QUICK_EDIT
You need to read the first sentence in the first post of this thread more carefully. And try to understand what's written there. Then you'll understand that you don't need me to upload a map here. What you need to do is go and get any map where you can build in the upper left corner, like the Tour of Egypt. And reproduce the problem.
But to reproduce the problem, you need to carefully reread and understand the first few sentences again. QUICK_EDIT
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