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C&C: Tiberian Dawn Units [.obj]
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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri Jul 04, 2025 1:05 am    Post subject:  C&C: Tiberian Dawn Units [.obj] Reply with quote  Mark this post and the followings unread




Nod Units.png
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Nod Units.png



GDI Units.png
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GDI Units.png



Nod Units 2.png
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Nod Units 2.png



GDI Units 2.png
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GDI Units 2.png



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Code_Man
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PostPosted: Tue Sep 09, 2025 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

hi again, maybe you saw my confusing post in the ts buildings thread which was somewhat meant for this, i got a little overexcited and its such a strange time for me.
Anyhow i absolutely love these, the unit markings are an awesome extra.
I have some requests however, im assuming the t54 is the same as from ra, its somewhat fitting considering nod was mostly made up from african militias.
Its not fitting as light tank compared to the abrams and it was mentioned that nod equipment mostly came from american sources, the bradley is a much better fit and seen in the cutscences for both nod and gdi, i also would want to make alternative uses for it such as the linebaker and engineering variant, plus the m7.

Love the vbl, but its not really apropriate as a buggy as its too heavy armored, i will use it but in some other capacity, dunno if you would want to remake the renegade buggy, it was my favorite unit in the game.

I tried to make my own humvee model that had an interior and all modular parts to make all the possible variants, such as avenger, ambulance, open top etc from one base model, its terrible. no idea how you feel about that, but if youd be up for it i would make great use if it.

In less than a week i will be back at my work station and make them drivable, just recently i managed to make the red alert vehicles work properly so this should be a piece of cake.
Cant wait to take them out for a spin, it will be so awesome.

Last but not least, if you would get around to a revision, i would be thrilled if you could inclide a cctv piece for the abrams so i could make it upgrable to the m1a2, maybe a nod skin for it too, since it was featured in cutscene.

Thank you again for all these super great models, they will be of more use than just a tiberian dawn remake.

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat Sep 13, 2025 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

The T-54/T-55 isn't 100% the same as RA model I made. I change up the texture a bit to de-mirror the main hull. With the Remaster phasing out the Bradley I don't plan to make a Bradley model or any more beside the update I did a few days ago.

I updated the link with a Buggy based on the in-game sprite. You see why I skipped interiors. Just isn't fun.



Nod Baggy.png
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 Viewed:  747 Time(s)

Nod Baggy.png



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C&C in RA-1 Get it here
http://www.ppmsite.com/forum/viewtopic.php?t=30101 100+ Single Player Missions! Now playable on CnCNet 5!

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Code_Man
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PostPosted: Fri Oct 24, 2025 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hi again, i meant to reply to you a little earlier, but things were rather erratic once more.

Anyhow i love the buggy, i havent tried it yet but im looking forward to driving it.
I have a few concerns and requests, in particular my pressing concern is you merged turrets, barrels and wheels in most models including the vbl, harvester, apc and mcv, its rather a nasty suprise since i cant edit them, if you would please be so kind to update the models with seperated peaces, the humvee and medium tank were fine.
Also since you decided not to make a bradley model i came up with the idea of using the m41 as a light tank, i think it suits the role so much better than the t54 and also would be less redundant, the problem again here is the light tank also has all the geometry merged making it somewhat useless for gameplay and also if you could make a nod skin for it i would be very grateful.

Speaking of skins, i dont know how you feel about it but if you could find the time to make allied skins for the chinook i could use it in rad alert very much, maybe if you could do a allied version of the abrams and humvee too i could recreate the chronosphere video scene.

If its not too much to ask could you also seperate the missile from the ssm launcher so i could use it as a projectile model and have the ssm look proper when firing, as in the missiles disapear from the model, its fine in the case mrls, it wont have a turning turret like in renegade, the real life model i think does turn, but i can just omit that, unless you seperate the turret from the chassis too.

You are probably busy and stuff but maybe it might motivate you to know that these things are almost all actually drivable by now, take a look at https://torque3d.org/forums/topic/17640-tiberian-sunrise/#comment-34445

I would also want to throw in the suggestion of making the a10, lcac and gunboat too, i work on remaking the campaign, they are not curcial and i dont know exactly how i would make them work yet, but if decide to make those, i would be more than happy to include them too.

Lastly i just want to know how you would feel about having extra cutscene stuff in like the sidam, f/a18 and f22, not sure how i would make those useful, but if you feel up to it i would atleast make them appear in some way.

Once more thank you for all the great work, these models are just way too awesome and also on personal note these games got me trough some really rough times so i am extra grateful for the chance of making the radest remake of the most awesome games ever made.

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