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probably a dumb question about inaccurate projectiles
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Tue Mar 22, 2005 12:47 pm    Post subject:  probably a dumb question about inaccurate projectiles Reply with quote  Mark this post and the followings unread

i've used the tags but the projectiles( missiles,artillery ) still aren't inaccurate
help?
only thing that REMOTELY has the good effect is cluster....but i want to see inaccurate projectiles

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Jah
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Joined: 23 Nov 2002

PostPosted: Tue Mar 22, 2005 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

What tags exactly did you use?


Also, if you are intersted:

To make inaccurate homing missiles (or to imitate the true heatseeker) you can clone Cyborg Reaper's weapon, but only with one splitting missile. By default there will be 75% chance of hitting the desired target.

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Judeau
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Joined: 28 Feb 2004

PostPosted: Tue Mar 22, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't have firestorm Mad

Inaccurate =

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Mar 22, 2005 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

For cannons:
[PROJ]
Image=ANY
Arcing=yes
Bouncy=yes
Elasticity=0.0
Inaccurate=true
and any other shit

- in fact it won't bounce, but should scatter


But IMHO it cant be done for guided projectiles (e.g. missiles) despite the comments in rules.ini

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Judeau
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Joined: 28 Feb 2004

PostPosted: Tue Mar 22, 2005 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

and i was hoping for missile swarms #Mad

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Mar 22, 2005 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't need Firestorm to use the FS code, as lnog as TS is patched to 2.03 any FS stuff will work fine. I'll agree with Jah about both codes, however the second one isn't true inaccuracy. The unit simply hits where the unit was when it fired. That's what the Juggernaut/Artillery use.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Mar 23, 2005 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

While on the topic of Projectiles,any way to make a projectile that fires Slowly and gradually aquires a faster speed? (eg:if the rocket on the ICBM launcher where made into a projectile.) i set the speed to 0 and the damned thing is awfuly fast. especally for a giant SCUD...

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Mar 23, 2005 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Acceleration= something big, I suppose. I've never used it before, so I'm not sure if it works.

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