Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Nov 29, 2025 10:53 pm
All times are UTC + 0
Tiberian Sun Client
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 11 of 11 [505 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: Previous 1, 2, 3, ..., 9, 10, 11
Author Message
E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Nov 21, 2025 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Hope you did find the changelog.txt in the game folder of TSClient, that should also contain any minor update info that is yet not available at moddb.

Github repository is used for contribution. Those updates gets applied to the update server with version file getting updated file hashes. So just update from within the client to get the latest official TSClient.

Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Nov 27, 2025 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

another bit curious questions, from changelog:
Quote:
Fixed: The Artillery now does more damage and has a slower rate of fire in singleplayer missions than in skirmish


does this mean, single player settings are hardcoded by you guys
or you just update the defualt rules.ini with thiese "changes" ?

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Nov 27, 2025 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Game had hardcoded values earlier which were unhardcoded. Values in rules.ini and MPlayer.ini were adjusted to keep the vanilla behavior for SP and MP maps.

These can be adjusted in the INI files now if you are a modder and want to.

Back to top
View user's profile Send private message
Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Yesterday, at 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

are original TS/FS hardcoded things
like Mammoth mk2 and droppod weapon still hardcoded
or you unblocked it and can be now manipulated via rules.ini ?

_________________
Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


Back to top
View user's profile Send private message
E1 Elite
General


Joined: 28 May 2013

PostPosted: Yesterday, at 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, original game has some hardcodings.

TSClient changelog:
- Hardcoding removed for NAWALL, GAWALL, GAFSDF, HMEC, 155mm and ARTYHE

Droppod hasn't changed. Though some use warhead HE as default.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 11 of 11 [505 Posts] Goto page: Previous 1, 2, 3, ..., 9, 10, 11
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2066s ][ Queries: 11 (0.0321s) ][ Debug on ]