Posted: Thu Jan 01, 2026 3:14 pm Post subject:
[SHP] [Blender Rehabilitation] 16-Directional Flamethrower [Fire Animation]
Subject description: Author :eqgaobingzun /https://bbs.ra2diy.com/ China
This is one of the greatest flamethrower effects I have ever seen. I downloaded, and I share. 16 directions. Even you can't speak and read Chinese, there is an understandable note in rar. file....
[FireCaster]
Image=FLAMEALL ; This image,I gave my own name , u can use yours
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=FireWH ; Warhead
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
[FireWH]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,15%,90%,90%,50%,300%,0% ; comma was missing,now corrected.
InfDeath=4
Sparky=no
Fire=yes
ProneDamage=60%
AnimList=FIRE1 Last edited by AlbertWesker21 on Fri Jan 02, 2026 9:23 pm; edited 1 time in total QUICK_EDIT
Posted: Mon Jan 05, 2026 11:17 am Post subject:
Re: [SHP] [Blender Rehabilitation] 16-Directional Flamethrower [Fire Animation]
AlbertWesker21 wrote:
This is one of the greatest flamethrower effects I have ever seen. I downloaded, and I share. 16 directions. Even you can't speak and read Chinese, there is an understandable note in rar. file....
I am the creator of this animation. Thank you for helping to promote it — this is my first SHP material to reach an international audience, and I am beyond thrilled!
This animation is intended for a firing effect(Anim). For best results, I personally recommend using the PassDetonate feature of Phobos engine's [Projectile]?Trajectory=Straight when implementing it.
My English is really poor. I used AI to translate this, so I hope you can understand. QUICK_EDIT
Posted: Mon Jan 05, 2026 6:01 pm Post subject:
Re: [SHP] [Blender Rehabilitation] 16-Directional Flamethrower [Fire Animation]
[quote=GreatSword_Gao][quote=AlbertWesker21]This is one of the greatest flamethrower effects I have ever seen. I downloaded, and I share. 16 directions. Even you can't speak and read Chinese, there is an understandable note in rar. file....[/quote]
I am the creator of this animation. Thank you for helping to promote it — this is my first SHP material to reach an international audience, and I am beyond thrilled!
This animation is intended for a firing effect(Anim). For best results, I personally recommend using the PassDetonate feature of Phobos engine's [Projectile]?Trajectory=Straight when implementing it.
My English is really poor. I used AI to translate this, so I hope you can understand. [/quote]
So, you can be proud of yourself. I just saw this on RA2DIY, Chinese RA2 and RA3 fan modding site. Thanks for your hardwork.It fits great as a flamethrower animation.I first saw,an fallen in love with it. I just wanted to share.
Particle system was DezireeMod's vanilla of Iraq's BTNK (FireCasterTank) It doesn't fit.So I removed.And like you said, "PassDetonation" Trajectory tag of Phobos makes it more and more realistic. Have a nice day! QUICK_EDIT
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