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[SHP] [Blender Rehabilitation] 16-Directional Flamethrower [Fire Animation]
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AlbertWesker21
Medic


Joined: 12 Dec 2022

PostPosted: Thu Jan 01, 2026 3:14 pm    Post subject:  [SHP] [Blender Rehabilitation] 16-Directional Flamethrower [Fire Animation]
Subject description: Author :eqgaobingzun /https://bbs.ra2diy.com/ China
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This is one of the greatest flamethrower effects I have ever seen. I downloaded, and I share. 16 directions. Even you can't speak and read Chinese, there is an understandable note in rar. file....



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Nero7O
Vehicle Drone


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Fri Jan 02, 2026 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

pls be so kind and share the code for the flamethrower weapon?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Jan 02, 2026 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice.

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AlbertWesker21
Medic


Joined: 12 Dec 2022

PostPosted: Fri Jan 02, 2026 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

[quote=Nero7O]pls be so kind and share the code for the flamethrower weapon?[/quote]


;All numbers can be different, If u wish. try it for perfect balance,OK ?


[FlameThrower]    
Damage=5
AmbientDamage=5
ROF=50
Range=7
Burst=2
Projectile=Invisible
Speed=10
Warhead=Fire
TerrainFire=yes
Report=Flames
UseSparkParticles=yes
AttachedParticleSystem=FireCasterSys ;ParticleSystem


[FireCasterSys]
HoldsWhat=FireCaster    ;Particle itself
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Lifetime=100


[FireCaster]
Image=FLAMEALL  ; This image,I gave my own name , u can use yours
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=FireWH   ; Warhead  
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14

[FireWH]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,15%,90%,90%,50%,300%,0%  ; comma was missing,now corrected.
InfDeath=4
Sparky=no
Fire=yes
ProneDamage=60%
AnimList=FIRE1

Last edited by AlbertWesker21 on Fri Jan 02, 2026 9:23 pm; edited 1 time in total

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wow4ik81
Rocket Infantry


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Fri Jan 02, 2026 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

A coma is missing here.

Verses=600%,500%,200%,60%,30%,15%,90%90%,50%,300%,0%


That would be correct.

Verses=600%,500%,200%,60%,30%,15%,90%,90%,50%,300%,0%

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AlbertWesker21
Medic


Joined: 12 Dec 2022

PostPosted: Fri Jan 02, 2026 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry,forget about ParticleSys....


[FlameThrower3]
Damage=100
AmbientDamage=100
ROF=25
Range=5.5
MinimumRange=2
Burst=2
Projectile=Invisible
Speed=4
Warhead=Fire
TerrainFire=yes
Report=Flames
;UseSparkParticles=yes
;AttachedParticleSystem=FireCasterSys
Burst.NoDelay=yes
;IsDetachedRailgun=yes



this works the best. Damage could be less...And thanks for realizing  the missing comma  from WH Verses list.

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Nero7OQQ
Guest




PostPosted: Sat Jan 03, 2026 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you all so very much!

Sadly I am getting an internal error.

I suspect that it has to do with Image=FLAMEALL  ; This image,I gave my own name , u can use yours

Which of the Fire-X anims is FLAMEALL or am I misunderstanding something here?

Also is this for the base game code or for Ares/Phobos??? Because I am on the base game code.

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MRMIdAS
Tiberian Beast


Joined: 17 Jul 2008

PostPosted: Sat Jan 03, 2026 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nero7OQQ wrote:
Thank you all so very much!

Sadly I am getting an internal error.

I suspect that it has to do with Image=FLAMEALL  ; This image,I gave my own name , u can use yours

Which of the Fire-X anims is FLAMEALL or am I misunderstanding something here?

Also is this for the base game code or for Ares/Phobos??? Because I am on the base game code.


Have you added whatver image you gave Image=FLAMEALL to the anim list?

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AlbertWesker21
Medic


Joined: 12 Dec 2022

PostPosted: Sun Jan 04, 2026 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I said ,forget about Particle system.

new, pure, bare new code ...


[FlameThrower3]
Damage=100
AmbientDamage=100
ROF=25
Range=5.5
MinimumRange=2
Burst=2
Projectile=Invisible
Speed=4
Warhead=Fire
TerrainFire=yes
Report=Flames
Burst.NoDelay=yes

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jan 04, 2026 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a muzzle "flash" animation and isn't suitable for a particle weapon.

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GreatSword_Gao
Civilian


Joined: 05 Jan 2026

PostPosted: Mon Jan 05, 2026 11:17 am    Post subject: Re: [SHP] [Blender Rehabilitation] 16-Directional Flamethrower [Fire Animation] Reply with quote  Mark this post and the followings unread

AlbertWesker21 wrote:
This is one of the greatest flamethrower effects I have ever seen. I downloaded, and I share. 16 directions. Even you can't speak and read Chinese, there is an understandable note in rar. file....


I am the creator of this animation. Thank you for helping to promote it — this is my first SHP material to reach an international audience, and I am beyond thrilled!

This animation is intended for a firing effect(Anim). For best results, I personally recommend using the PassDetonate feature of Phobos engine's [Projectile]?Trajectory=Straight when implementing it.

My English is really poor. I used AI to translate this, so I hope you can understand.  Very Happy

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AlbertWesker21
Medic


Joined: 12 Dec 2022

PostPosted: Mon Jan 05, 2026 6:01 pm    Post subject: Re: [SHP] [Blender Rehabilitation] 16-Directional Flamethrower [Fire Animation] Reply with quote  Mark this post and the followings unread

[quote=GreatSword_Gao][quote=AlbertWesker21]This is one of the greatest flamethrower effects I have ever seen. I downloaded, and I share. 16 directions. Even you can't speak and read Chinese, there is an understandable note in rar. file....[/quote]

I am the creator of this animation. Thank you for helping to promote it — this is my first SHP material to reach an international audience, and I am beyond thrilled!

This animation is intended for a firing effect(Anim). For best results, I personally recommend using the PassDetonate feature of Phobos engine's [Projectile]?Trajectory=Straight when implementing it.

My English is really poor. I used AI to translate this, so I hope you can understand.  Very Happy[/quote]


So, you can be proud of yourself. I just saw this on  RA2DIY, Chinese RA2 and RA3 fan modding site. Thanks for your hardwork.It fits great as a flamethrower animation.I first saw,an fallen in love with it. I just wanted to share. Smile

Particle system was DezireeMod's vanilla of Iraq's BTNK (FireCasterTank) It doesn't fit.So I removed.And like you said, "PassDetonation" Trajectory  tag of Phobos makes it more and more realistic. Have a nice day!

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