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Moral,Panic,Bravery System ???
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AlbertWesker21
Medic


Joined: 12 Dec 2022

PostPosted: Tue Jan 06, 2026 5:56 pm    Post subject:  Moral,Panic,Bravery System ???
Subject description: It was a feature request, lost against something else in DeathMatch when AlexB (Ares) was active ...
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A Dawn of War player wished this from "EvilRenegade" decades ago.It is not at exactly MPB system. But can be done similar with "KillWeapon" tag by Phobos, using AEs...

KillWeapon=with a CellSpread,enemies can be made less powerful with a duration                           ; WeaponType


KillWeapon.OnFirer= Reverse Effect of above, there is no need to explain too much.                  ; WeaponType


Even "ExpireWeapons" of AEs can trigger chain reactions...Tint feedback is awesome for following the things right, or not...

Earning veterancy, earning money by bounty, and now this !

Every player will think twice if throwing units into fire, worty or not, players pleasure....   #Tongue  

I know,Psychedelic=yes never works on own units, but I will give it a try if it works by KillWeapon or AE's Expire weapon ? Let's give it a chance...Don't give too much Duration= not to break the balance...  Very Happy

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AlbertWesker21
Medic


Joined: 12 Dec 2022

PostPosted: Yesterday, at 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

In order to use "ExpireWapon's" chain reactions,(for example,Psychedelic=yes)
"ExpireWeapon.UseInvokerAsOwner= " must be yes !

Otherwise, doesn't work, but "KillWeapon=" and "KillWeapon.OnFirer="  always work. I gave short Durations,
so it works as intended with a perfect balance..

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