KillWeapon=with a CellSpread,enemies can be made less powerful with a duration ; WeaponType
KillWeapon.OnFirer= Reverse Effect of above, there is no need to explain too much. ; WeaponType
Even "ExpireWeapons" of AEs can trigger chain reactions...Tint feedback is awesome for following the things right, or not...
Earning veterancy, earning money by bounty, and now this !
Every player will think twice if throwing units into fire, worty or not, players pleasure....
I know,Psychedelic=yes never works on own units, but I will give it a try if it works by KillWeapon or AE's Expire weapon ? Let's give it a chance...Don't give too much Duration= not to break the balance...



