Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Mon May 04, 2026 11:35 pm
All times are UTC + 0
Problems with C4/Chronoshift Q/How to display custom text in main menu?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
patric20878
Vehicle Drone


Joined: 20 Nov 2009
Location: Behind you!!

PostPosted: Sat May 02, 2026 4:16 am    Post subject:  Problems with C4/Chronoshift Q/How to display custom text in main menu? Reply with quote  Mark this post and the followings unread

Hello all,
How do I deal with the bug in Ares that causes SEALs/Tanya to die upon C4'ing a naval structure? I've been temporarily having them use a replacement "FakeC4"-style weapon for buildings instead, but it renders them unable to blow up bridges by entering a bridge hut. It also seems to disable them from shooting oil barrels with their primary weapon, instead making them attempt to C4 oil barrels. Unideal.

Also, is there any way to make a unit only chronoshiftable by its owner, not by any other players? I'm trying to make a unit of mine immune to offensive chronoshifts (e.g. teleporting it into water) while still retaining the ability for me to chronoshift it where I want.

Lastly, how do I display custom text in the main menu? I'm finally almost done with the mod I've been developing seriously for the last 3 years, starting since 9 years ago. I'd like to display my mod's title and my name there as credits.

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat May 02, 2026 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Units with C4 can be caught in the blast if they can't exit the building foundation before it goes off. You can try increasing the units Speed= or C4Delay= to give them more time to escape.

You can't limit chronoshift by owner.

I presume you mean the animated logo in the main menu screen, its a bink video file called ra2ts_l.bik that you can find in the language/langmd.mix file. You can download Bink Video tools here and use it to convert an image or video into bink format.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
patric20878
Vehicle Drone


Joined: 20 Nov 2009
Location: Behind you!!

PostPosted: Sat May 02, 2026 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Setting C4Delay to a high value (like 10000) on the unit didn't seem to do anything. Structures still explode just as soon and the unit still dies.

Unfortunate for the chronoshift topic. My mod has super expensive superunits I want to prevent being killable by Chronoshift cheese, while also letting them get teleported when I chronoshift them. Too bad if it really is impossible.

And I meant adding text to the main menu, not editing the animation there. The lower right of the main menu that normally shows the game version could be a good place to put the text.

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat May 02, 2026 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't add new text to the menu, only edit the text that it already there.

If you want to add your mod name next to the version number you can edit the game version text (GUI:Version in the csf file).

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
patric20878
Vehicle Drone


Joined: 20 Nov 2009
Location: Behind you!!

PostPosted: Yesterday, at 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah. Seems the text controlled by Gui:Version doesn't have enough space to include both my mod's and my name, so I guess I'll have to put it somewhere else. No clue where...

And anything to add about the C4 issue?

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Yesterday, at 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Well as I suggested most mods replace the animated logo with their own mod name.

C4Delay= is a global tag in the [CombatDamage] section of the rules and doesn't work on individual units.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
patric20878
Vehicle Drone


Joined: 20 Nov 2009
Location: Behind you!!

PostPosted: Today, at 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there any other area in the main menu I can add text to? I'd like to avoid changing the animated logo and stick to text only.

Also, upon setting C4Delay from 0.03 to 0.5 in the [CombatDamage] section, I saw that it seems to cause the C4 infantry to die shortly after C4'ing the building anyways, quite a bit before the building even explodes. So that didn't work either.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2277s ][ Queries: 11 (0.0099s) ][ Debug on ]