This is really nice work.
Yes the walls look thin but thats the overall design of the original building itself.
If anything, all the buildings in the game are way to small for what they produce.
Tank factories should be 5 times the size cosidering the room to house materials and workers to build them and tank factories do not build aircraft.
So the game should have a seprate building of equal size where the aircraft roll out to the airpad or lift out of the roof and land on the airpad. _________________ Strange...As strange as it may seem, I'm still, up here...floating.
And no one even seems to notice. QUICK_EDIT
Joined: 30 Nov 2023 Location: Im Irrenhaus Deutschland
Posted: Tue Apr 21, 2026 3:02 pm Post subject:
Compare the original data and the previously uploaded files.
The main issue was ensuring the opening doors were displayed correctly; often, if a second weapons factory was located next to another, the animations were obscured.
Another problem with naweap_1 and ngweap_1 was that white pixels appeared on night maps. QUICK_EDIT
Generally, I'd remake the WFs to have larger interior space as there are many mods that use large units. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
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