And the other Halo unit is the Pelican Dropship. You can see it towards the end of the trailer, where I airlift a couple Scorpion Tanks with 2 of them. QUICK_EDIT
And the other Halo unit is the Pelican Dropship. You can see it towards the end of the trailer, where I airlift a couple Scorpion Tanks with 2 of them.
It fixes the graphical glitches on the buildings, issues that have persisted since the game's release.
The changes can be made in the artmd.ini file, though this is not strictly necessary.
What graphical glitches? Didn't understand Modenc's description of ZShapePointMove much at all.
G-E wrote:
So what part of this mod took 9 years?
Having to implement over a dozen units/buildings, several of which require multiple entries for upgrades, everything from their rules to their graphics and sounds, and designing and balancing them all. Making everything come together thematically and be cinematically awesome, yet still be balanced. Having to maintain interest in developing it despite discovering what would become my favorite hobby for the last 10 years at around the same time: the Touhou Project, and getting several world championships and world records in its fangames. Not having any idea how to implement some of the more technically challenging requirements in my mod until Ares and Phobos came along. Realistically I only seriously worked on it seasonally for the past 3 years out of the last 9, but I still started the mod 9 years ago. And I'm sure I've worked on it for hundreds of hours since, which is way more hours than I have the energy to spend on a single project in a year. I'm just super happy I finally have my own completed and published mod, after 23 years of modding RA2/YR oho. QUICK_EDIT
Happy for you lad , if only other modders know of something called a "finish line" cuz from the looks of it some mods seem to enter a never ending development cycle
They put out "playable" versions but never seem to officially release the thing
Glad you didn't fall in this pit _________________ SQUARE ENIX REMAKE FINAL FANTASY 2 QUICK_EDIT
I would like to show pictures where you can clearly see it, but unfortunately, it’s not possible to upload images, an error occurs.
What if you upload it to an image hosting site like imgur and link to it instead of uploading it directly here?
Pandaprewmaster325 wrote:
Happy for you lad , if only other modders know of something called a "finish line" cuz from the looks of it some mods seem to enter a never ending development cycle
They put out "playable" versions but never seem to officially release the thing
Glad you didn't fall in this pit
Haha, thanks. It feels almost surreal to finally be done oho. QUICK_EDIT
Joined: 30 Nov 2023 Location: Im Irrenhaus Deutschland
Posted: Yesterday, at 6:57 pm Post subject:
The areas marked in red indicate the problems that can be fixed using ZShapePointMove.
Open the building files in SHP Builder and compare them. You will notice that the images are fully rendered, yet in the game, the edges at the bottom are often missing, something we have become so accustomed to that it now seems normal to us. QUICK_EDIT
The areas marked in red indicate the problems that can be fixed using ZShapePointMove.
Open the building files in SHP Builder and compare them. You will notice that the images are fully rendered, yet in the game, the edges at the bottom are often missing, something we have become so accustomed to that it now seems normal to us.
Ah. Is that a graphics bug in vanilla YR without Ares/Phobos also? QUICK_EDIT
Joined: 30 Nov 2023 Location: Im Irrenhaus Deutschland
Posted: Today, at 8:13 am Post subject:
Yes, that is a general problem and has nothing to do with your mod; in my opinion, it is solely due to the buildngz.shp/sha file, which prevents correct rendering. QUICK_EDIT
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