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OS HVA Builder 2.0 and OS Voxel Viewer 1.5 re-released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 02, 2005 6:17 pm    Post subject:  OS HVA Builder 2.0 and OS Voxel Viewer 1.5 re-released! Reply with quote  Mark this post and the followings unread

As I previously said, we are re-releasing both OS HVA Builder 2.0 and OS Voxel Viewer 1.5. If you have previously downloaded the OS HVA Builder 2.0, there is no need to re-download it. However, we recommend you to re-download the Voxel Viewer. There was a little change with the lighting of the program, so here's the updated changelog from the Open Source Voxel Viewer 1.5:


 1.5
 - revisions by Stucuk:
   - Comment: Remade program. Now it uses the Voxel Engine 1.0.
   - Added: Ambient and Difuse Lighting. The re-release also makes lighting affects sky.
   - Added: The program has gained two tiberium grounds from Carnotaurus. One of them is a tiberium infested terrain while the other is a tiberium infested water.



Here are the links for those who wanna download both programs:

- Open Source Voxel Viewer 1.5
- Open Source HVA Builder 2.0



Support for both tools are available at http://cnceditingtoolsforums.ppmsite.com (guest posting allowed).


If you have a C&C related site, we welcome you to mirror both tools in your site without asking permision. Just credit Stucuk for the tools.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat Apr 02, 2005 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Attached is a preivew showing the sky lighting.



VH_OSVV_PreviewShot_Lighting4_Night.jpg
 Description:
Nighttime on the tiberian fields
 Filesize:  128.51 KB
 Viewed:  1817 Time(s)

VH_OSVV_PreviewShot_Lighting4_Night.jpg



_________________
Free Map Editor - Game Requirements - Stucuk.Net

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