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What the... Juggernaut can't have a voxel turret?
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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Apr 01, 2005 5:02 pm    Post subject:  What the... Juggernaut can't have a voxel turret? Reply with quote  Mark this post and the followings unread

Hello all,

I'm making a deploying animation for my juggernaut, And I want a voxel turret for the deployed state, just like the ticktank and artillery. But If I set this code, The turret won't appear. No matter what I do, I can't seem to find the problem here.

I hope you guys can help me out. Thanks

; Juggernaut
[JUGG]
Name=Juggernaut
Category=AFV
Prerequisite=GDIFACTORY,GARADR
Image=JUGG
Primary=120mm3x
Strength=350
Armor=light
TechLevel=6
Sight=9
Speed=5
Owner=GDI
Cost=950
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
DeploysInto=DJUGG
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=SENSORS
AccelerationFactor=0.01
NoMovingFire=yes
DeployToFire=yes
CrateGoodie=yes
AllowedToStartInMultiplayer=yes

; Juggernaught
[JUGG]
Cameo=JUGGICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,100
PBarrelLength=136
TurretOffset=64

Quote:
; Deployed Juggernaught
[DJUGG]
Name=Deployed Juggernaught
TechLevel=8
Strength=300
Points=50
Cost=975
Power=0
Armor=light
Sight=9
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
UndeploysInto=JUGG
BaseNormal=no
VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048
VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060
VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050
Crewed=yes
Primary=120mm3x
Turret=yes
ROT=5
Artillary=yes
TurretAnim=JUGGTUR
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=15
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
EliteAbilities=SELF_HEAL
Trainable=yes
TogglePower=no
HasStupidGuardMode=false


Quote:
; Deployed Juggernaut
[DJUGG]
Normalized=yes
Remapable=yes
Foundation=2x2
Buildup=DJUGGMK
Height=2
PBarrelLength=224
PrimaryFireFLH=0,0,64
TurretNotExportedOnGround=yes

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Fri Apr 01, 2005 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dowload TSA, there are only voxel units afair... shps only inf and structures. Look at its code.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Apr 01, 2005 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Errmm.. the DJUGG has voxel BARREL by default... you know that, right?

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Fri Apr 01, 2005 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean the turret, not the barrel. And with TSA code it works but it can't deploy back :/

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Apr 02, 2005 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

It probably doesnt undeploy because you could delete the buildup/deploy animation...

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sat Apr 02, 2005 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I didn't quite get that o_0, anyway, maybe it's hardcoded or something. I can't get it to work

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Apr 02, 2005 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

try to make a new art and rules entry or change the name of the existing...

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sat Apr 02, 2005 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got it now. Looking perfect now. Finally I have about every deploying unit done. Smile

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Raptor
Grenadier


Joined: 04 Jan 2004
Location: .hr

PostPosted: Sun Apr 03, 2005 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

any chance to see them on some web ?

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sun Apr 03, 2005 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread


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Raptor
Grenadier


Joined: 04 Jan 2004
Location: .hr

PostPosted: Sun Apr 03, 2005 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

:O you had more units if i recall :O

why only mmk, titan and wolverine on web ?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 03, 2005 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stinger, don't you want a forum for your mod here? If you are interested, PM me with name and description of the forum... and also any subforum you want.

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