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mcv madness
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon Apr 04, 2005 1:28 pm    Post subject:  mcv madness Reply with quote  Mark this post and the followings unread

when creating a new side in TS, youll need to create a new mcv.
but the game treates this new mcv like a normal unit.
so it could happen that the player beginns game with 5 (!) mcvs or without an single mcv...  Sad

how to make the game give you the new mcv, not the normal gdi/nod mcv??

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Apr 04, 2005 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

give everything else

AllowedToStartInMultiplayer=no

expect the mcvs.

as far as what is available to the public, the gdi/nod mcv will always appear since its the Homeunit=, regardless of the owner settings ect.

but the new side gets a slight bonus by deploying it and selling it. Wink

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon Apr 04, 2005 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

look at TSTW, CABAL and Mutants got only one mcv...

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