Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Oct 01, 2004 9:03 pm Post subject:
Enabling Hidden Stuff:
Enabling Hidden Stuff.
This is my second tutorial, and it is reccomended for beginner modders, and even for Veterans if you need a reference sheet.
Q: What is a "Hidden Object?"
A: 'Hidden Object" is ether
A: An unused Building graphic.
B: An image for a scrapped / replaced unit.
C: Placeholder Graphics.
Tiberian Sun is Littered with lots of these. Some are buildings from Red Alert 1 or vehicles or Aircraft. Others include a hidden SHP for a Chemical Warrior, and placeholder Visceroids. Here is a list of all the hidden graphics:
SHPs: Infantry
1: Chem Spray Infantry.
2: Unused Baby Visceroid.
3: Unused Placeholder Large Visceroid ;these units are named VISCSML,and VISCLRG. though the two are just snowman-like blobs, they would probally be best off in a Nurple map.
SHPs: Buildings/Terrain Objects
1: Red Alert 1 Camo Pillbox.
2: RA1 Nuclear Missile Silo.
3: RA1 Gap Generator (This only has SNOW frames,and wont work in temperate theaters. i am working on converting the frames for both theaters).
4: Red Alert 1 Ore Mine.
5: RA1 Gold (there are multiple versions of it, 4. GOLD01, GOLD02, GOLD03, GOLD04. All versions look diffrent).
6: RA1 Gems (there are multiple versions of it,4. GEMS01, GEMS02, GEMS03, GEMS04. All versions look diffrent).
7: BIGBLUE Tiberium Crystal. (A giant tiberium crystal, its remapable. L'll explain how to use these remaps to good use).
Vehicles:
1: Nod TD Light Tank (1TNK).
2: GDI M1A2 Medium Tank (2TNK).
3: Soviet Heavy Tank (3TNK).
4: Mammoth Tank (4TNK).
5: Mobile Radar Jammer (MRJ).
6: GDI APC (M113).
7: Mine-Layer (looks EXACTLY like the APC,pretty useless) (MNLY).
8: Flame Tank (FTNK).
9: Apache Longbow * (HELI).
10: Hind Helicopter from Red Alert * (HIND).
11: MLRS from Tiberian Dawn (MLRS).
12: Chinook (TRAN).
13: RA Convoy Truck/Demolition Truck (TRUK).
14: Civilian Pickup (TRUCK2).
15: GDI Humm-Vee (Needs to be Repaired. will post the repaired vers. up soon).
16: Hunter-Seeker Voxel (Same as the Hummer's situation,needs to be repaired).
17: Nod Artillery (DONT USE THIS!! its VERY screwed up Graphiclly)
Unused buildings that are already coded:
1: Civilian Armoury; Gives Infantry elite status when they enter it.
2: Civilian Hospital; Heals Infantry.
3: Sandbag Wall; Sandbags..
4: LightPost; Pretty helpful in very dark maps.
5: GAGREEN; I'll explain later.
How to enable the 4 disabled buildings:
This part will show you how to enable the 4 hidden buildings, and make them work correctly. Open up Rules.ini and press CNTRL+F and type in the toolbar [CAARMR] then click find. This should take you down to the entry for the Civilian Armory, and the Hospital, above it.
Code:
; Use Ammo to specify the number of times to allow healing.
[CAHOSP]
Name=Civilian Hospital ;Name.
TechLevel=-1 ;it cant be built...
Strength=800 ;how long till the building is blown to kingdom-come.
LegalTarget=no ;it cant be fired on unless you use force-fire.
Insignificant=yes ;EVA/Cabal wont announce if its blown up
Nominal=yes ;You can see its name when you highlight it with the cursor.
RadarInvisible=yes ;i dont appear on radar! nanana!
Points=5 ;How many points it gives you when blown up
Armor=concrete ;the Armor it uses.
Hospital=yes ;Makes this building use Hospital logic.
PipScale=Ammo ;unimportant for this tutorial
Ammo=5 ;How many times people can be healed by it.
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3 ;How much debris do i send flying?
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no ;You cant make structures off it if you capture it.
; Use Ammo to specify number of time the building can be used to upgrade infantry
[CAARMR]
Name=Civilian Armory
TechLevel=-1
Strength=800
Immune=no
LegalTarget=no
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Armory=yes
PipScale=Ammo
Ammo=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no
now..change the Hospital settings to this....
; Use Ammo to specify the number of times to allow healing.
[CAHOSP]
Name=Civilian Hospital
TechLevel=-1
Strength=800
LegalTarget=yes ;Now i can be shot!! this sucks...
Insignificant=no ;you'll know if its destroyed..
Nominal=yes ;still see my name..
RadarInvisible=yes
Points=10
Armor=concrete
Hospital=yes
Ammo=999 ;it can heal an unlimited amount of time.
Crewed=yes ;now when blown up,crew comes out(depends on owner)
Capturable=yes ;Now engie can capture it!
Power=-10 ;It eats power when captured.
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no ;cant build off me,still..
Now..change the Armory to match this..
; Use Ammo to specify number of time the building can be used to upgrade infantry
[CAARMR]
Name=Civilian Armory
TechLevel=-1
Strength=800
Immune=no
LegalTarget=yes ;SHOOT MEEE!!
Insignificant=no
Nominal=yes
RadarInvisible=yes
Points=10
Armor=concrete
Armory=yes ;enables special armory logic.
Ammo=999 ;now it can be used to re-arm people all the time..
Crewed=yes ;now when blown up,crew comes out(depends on owner)
Capturable=yes ;Now engie can capture it!
Power=-10 ;It eats power when captured.
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=no
Now, find the Light Post entry..[GALITE]
Code:
; Light post
[GALITE]
Name=Light Post
Image=GALITE
Strength=600
Armor=wood
Owner=GDI,NOD
Cost=200
TechLevel=-1 ; changed from 12
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=NO
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
it was supposed to be buildable...now..change it to this..
; Light post
[GALITE]
Name=Light Post
Prerequisite=BARRACKS ;we all can see...THE LIIIGHT!!
Strength=200
Owner=GDI,NOD
Cost=200
Armor=wood
TechLevel=1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
Insignificant=yes
AlphaImage=ALPHATST
There's the lightpost, working. its even got a cameo and looks pretty nice. I'll explain the rest in part 2 of this tutorial.
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Oct 08, 2004 6:20 pm Post subject:
Sadly it was..the Voxel one looks like the biggest peice of crap ever made... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Fine, Gufu. PM me a list of what you want, and I'll either PM you the file, tell you where you can find it, or something equally useful.
Also, one hint, voxel (.vxl) files are in a mix file called Local.mix in a bigger mix file called TIBSUN.mox. _________________ "Banned" RP here QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Apr 15, 2005 11:36 pm Post subject:
Off topic but, Tyler, I think U should read your rank again, 'cause U didn't read it correctly. _________________ Destroy to create. All for the hunt to dominate!
UMMM can someone help me because i cant find 3tnk or any other but the mammoth tank and a few others. Plz help me. _________________ IM A COMPLETE MORON QUICK_EDIT
Depends how early or how late you installed the XCC mixer.. if you got it after you installed TS its okay, but if you uninstall TS then install it again.. and you already have XCC mixer it'll stuff up... so it might be in codes... like 0ER4N8U or something.. _________________
ayylmao on Discord QUICK_EDIT
Joined: 17 Nov 2004 Location: The Most Holy Metal Reich
Posted: Wed May 18, 2005 10:43 am Post subject:
The tutorial is titled "Enabling hidden stuff: ALL of it", but it's just a list of hidden stuff.
It doesn't tell how to enable it. _________________ Eradicate. QUICK_EDIT
It would be nice if someone made a post showing how to make all those things you talked about in the first post.... that what im looking for QUICK_EDIT
i have made those vehicles all available but i cannot find out RA1 buildings.
sorry to bump such an old topic but i really want to know were are those old buildings = = _________________ it's been so many years... QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum