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Red Alert 1 modding...
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Apr 23, 2005 4:20 pm    Post subject:  Red Alert 1 modding... Reply with quote  Mark this post and the followings unread

Yes. a true 'Retro' game. #Tongue anyway. i need to know how to make the airfeild grant the PARABOMBS instead of the PARATROOPERS. or instead of the Spyplane. i really dont mind loosing either for such a cool superweapon.


also...How do i get AFLD to use its active animation?(the Windsock and the lights on the end are supposed to blink)

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Apr 24, 2005 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Neither can be done-

Its all hardcoded.- except parabombs, maybe via map triggers.

Interestingly in Playstation the windsock, does actually animate.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Apr 24, 2005 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Istead of spy plane - easily - just modify its ammo and weapon. Works Smile

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