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mobile EMP
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed Apr 27, 2005 12:01 pm    Post subject:  mobile EMP Reply with quote  Mark this post and the followings unread

how to get the mob. EMP to work in TS??

although i copyed the code from frstrm.ini to rules.ini it dosnt work!

it chrages and when its full charged and u release it, nothing happens!

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Apr 28, 2005 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

just 31 views and no reply??  come on ppl!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 28, 2005 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

ask DvD

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu Apr 28, 2005 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yo Worm4981, I tried this thing in ts, but without copying from firestorm. Just use the EMP Cannon's Weapon. Here is my code:
Code:
[EMP2]
Damage=900 <-This value estabelishes how much time does the emp effect last
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=60
Lobber=yes
Report=PLSECAN2

The Projectile and the Warhead, just leave 'em alone.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Apr 28, 2005 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

That will give the M_EMP a range of 60, while it is effectively an AreaFire weapon (or the TS equivalent of one).

Be sure to copy the code from WEEDGUY too, as I don't think the weapon will work without it.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Apr 28, 2005 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

i hate WEEDGUY with a passion,i swear to god...Clazzy,do those ammo tags in WEEDGUY work,by any chance?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Apr 29, 2005 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

It should work. It doesn't matter shit if your code is in firestrm.ini or rules.ini, as long as the game is capable of understanding what you're saying it will work. So if you copy all mobile emp stuff from firestrm.ini to rules.ini, it should work as long as people have version 2 of TS, or higher.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Sat Apr 30, 2005 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok problem solved!

i just forgot to add the mob.EMP weapon to WEEDGUY  Embarassed ...

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