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nuke
Moderators: Worm4981
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon May 02, 2005 1:11 pm    Post subject:  nuke Reply with quote  Mark this post and the followings unread

ok this looks a bit unbalanced and overpowerd but it isnt.

the nuke has got an reload time of 25 minutes...
and the AI would build VERY BIG bases...

anyway here we come:  Smile



nukehit.png
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nukehit.png



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon May 02, 2005 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMFG T3H W00TZ0RZ!

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 02, 2005 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm guessing it acts similar to the RotD nuke (which spawns gas, IIRC)? It looks rather good.

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Mon May 02, 2005 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow!
Nice blast radius.
Any chances for a nuke that can wipe out entire base?

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Mon May 02, 2005 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ clazzy: yes its using debris but they dont spawn fire on the ground (looks bad and slowes the game down)

@ sorrow: i could make the blast radius bigger but then it would be REALLY unbalanced...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 02, 2005 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Boom and no more of the base!

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Mon May 02, 2005 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work!

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Mon May 02, 2005 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Worm4981 wrote:
@ sorrow: i could make the blast radius bigger but then it would be REALLY unbalanced...


I think that a superweapon that loads 25 minutes can be game-ending one without being unbalanced.
Personally I woldn't wait half a hour just to destroy 4 buildings.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue May 03, 2005 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

the AI (and most of the human players too) build ConYard and Weap.Factory very close to each other...

if youre lucky u can blow the conyard, the barracks and the weap factory with one nuke...

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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Tue May 03, 2005 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

But it would be more funny if entire base would be razed to the ground along with half of the map...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 03, 2005 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL-Make it shoot out EMP's

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue May 03, 2005 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm... EMP effect for the whole area, hm?

good idea, ill keep it in my mind..

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue May 03, 2005 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The EMP ideea isnt bad at all, but why not radiation instead of the EMP?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 03, 2005 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

you see there is few waves in atomic explosion
1-explosion
2-EMP
3-Radiation

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Alexander C Bukington
Grenadier


Joined: 09 Mar 2007

PostPosted: Sat Jul 28, 2007 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I made a bomb once which inadvertainly EMPed the whole map! It was awial ago though and I dont rememebr what I did.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Jul 28, 2007 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

Last Post: Tue May 03, 2005


Rolling Eyes

You know this is inactive for a reason.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Jul 28, 2007 1:59 am    Post subject: Re: nuke Reply with quote  Mark this post and the followings unread

Worm4981 wrote:
ok this looks a bit unbalanced and overpowerd but it isnt.

the nuke has got an reload time of 25 minutes...
and the AI would build VERY BIG bases...

anyway here we come: Smile


I've seen bigger



TSAR!!.png
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TSAR!!.png



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