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A Couple 3D Images (Turret Added)
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Downwrdspiral
Civilian


Joined: 20 Apr 2005

PostPosted: Wed Apr 20, 2005 4:20 pm    Post subject:  A Couple 3D Images (Turret Added) Reply with quote  Mark this post and the followings unread

Hello, just joined up today.
I created these awhile back, but would like to hear some input on them. A few of these were created for various challanges over at www.3dfightclub.com.











I'll stop at 5 for now, if you guys want to see more, let me know.

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Last edited by Downwrdspiral on Wed Apr 20, 2005 6:40 pm; edited 1 time in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Apr 20, 2005 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

There very good but not command and conquer related.If you make some Command and Conquer 3d stuff that would be great

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Downwrdspiral
Civilian


Joined: 20 Apr 2005

PostPosted: Wed Apr 20, 2005 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

...lol guess I shouldve read the site more carefully. Sorry bout that. Maybe I'll try and make a C&C tank or some type of turret, that sounds like fun.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Apr 20, 2005 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

That would be very nice to see.Personally I think the first one kicks ass,that mech is very nice.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Apr 20, 2005 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah those are 5VV337 (sweet)

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Apr 20, 2005 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey I just realised something.Theres a greeter in there!They are the most ultimately cool guard robots ever,when the sligs are sleeping

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Downwrdspiral
Civilian


Joined: 20 Apr 2005

PostPosted: Wed Apr 20, 2005 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh yeah, I couldnt resist makin one of those bad boys, lol. Heres another render I did of that little guy.



Greeterbot.jpg
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Greeterbot.jpg



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Last edited by Downwrdspiral on Wed Apr 20, 2005 7:11 pm; edited 1 time in total

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Apr 20, 2005 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Abe's exodus teleporter and orignal floor with the orignal lever!Do you have any sligs?

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Downwrdspiral
Civilian


Joined: 20 Apr 2005

PostPosted: Wed Apr 20, 2005 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ever bit of the scene was made in 3DS Max, by me.

Never made any sligs though. Who knows, maybe someday I will.

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Downwrdspiral
Civilian


Joined: 20 Apr 2005

PostPosted: Wed Apr 20, 2005 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, I started on a turret. I still want to do some more with the textures, but not sure where to go with them.



Turret01.jpg
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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Apr 20, 2005 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats not bad but i think that the turret should have teh barrels side by side instead of on top of each other.If you had a TS background on it it would suit the the ground it has

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Downwrdspiral
Civilian


Joined: 20 Apr 2005

PostPosted: Wed Apr 20, 2005 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well how about this?



Turret02.jpg
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Turret02.jpg



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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Apr 20, 2005 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

try looking at area's work and youll c what he means..

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meselfs
Grenadier


Joined: 12 Dec 2003
Location: Oregon, USA

PostPosted: Wed Apr 20, 2005 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

All the edges are hard. Outside of 3D game developement (TS is 2D...) hard edges are bane.
Focus more on modeling detail then texturing.
Other then that, pretty good.

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Wed Apr 20, 2005 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are very <i>very</i> good in my opinion, especially the top mech. Good job! Smile

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sat Apr 23, 2005 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man, these rule!!

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sat Apr 23, 2005 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

are you dion?

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Downwrdspiral
Civilian


Joined: 20 Apr 2005

PostPosted: Thu May 05, 2005 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread


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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu May 05, 2005 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well you've some great work Downwrdspiral.
meselfs wrote:
All the edges are hard. Outside of 3D game developement (TS is 2D...) hard edges are bane.
Focus more on modeling detail then texturing.
Other then that, pretty good.
If TS is 2d, then what the hell are voxels?

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Thu May 05, 2005 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxels are rendered 2dimensionally in an isometric perspective.

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