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EMP from a crate...
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun May 08, 2005 11:06 pm    Post subject:  EMP from a crate... Reply with quote  Mark this post and the followings unread

Well,i was wondering about this,could it be possible to pick up a crate,and the EMP animation play,but it EMPs on the unit(or any nearby units),and shuts that unit down,like it was a normal EMP Cannon fire. can this be done?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon May 09, 2005 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe if you set the explosion crate's WH to EMP warhead.. that might work

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 09, 2005 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

That sound useless!

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon May 09, 2005 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, usable!!

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Morpher
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Joined: 28 Jan 2005

PostPosted: Mon May 09, 2005 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

USELESS!Its a quite nice idea in my opinion and I think it should be expirimented with.Crates are boring and some good things need to happen.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon May 09, 2005 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
USELESS!Its a quite nice idea in my opinion and I think it should be expirimented with.Crates are boring and some good things need to happen.
Its something i was thinking of for when i finish the patch. add more crate types(albeit,they would occour less frequently(the new ones),but they would add variety. the Ion cannon is a definate. #Tongue(Ion cannon Sattelite comes and blows the unit up that retrives crate.)

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon May 09, 2005 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that'd be perfect for Tiberian Survival.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon May 09, 2005 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its possible if you rename emp warhead on [Gas] and [Gas] to emp... You can also use [Fire] or [HE] warheads, but both fire and he are used too much in game...

By renaming it to [Gas] I do not mean spawning emp clouds, which would not work anyway. Its because you cannot specifiy the warhead on a baddie crate, you should change the known warhead for this crate. [Gas] warhead would stay, but under another name...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon May 09, 2005 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

com'on! Whats the use of EMP crate?
Most units of game are slow soooooo... recon bikes(I use they to pick up crates) and other fast stuff won't do any changes!

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue May 10, 2005 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I understand EMP-Crate as a baddie, but with EMP effect instead of an explosion.

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XxpeddyxX
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Joined: 03 Sep 2004

PostPosted: Sat May 14, 2005 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

It's better having your units paralized then having them destroyed.

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