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[AI] Ion cannon vs. cloaked buildings
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bla
Civilian


Joined: 13 May 2005

PostPosted: Sun May 15, 2005 8:51 pm    Post subject:  [AI] Ion cannon vs. cloaked buildings Reply with quote  Mark this post and the followings unread

I just played a techlevel 10 skirmish game which I haven't done in a couple of years. Now I remember why.

I was NOD, the AI was GDI.
I build up my base, build a cloak generator and guess what?
The AI fires the ion cannon on a cloaked building while right next to it was an uncloaked building. Moments later when it's ion cannon was recharged, it attacked another cloaked building.

What the!? Are you cheatin' on me AI?

How do I prevent the AI from firing it's ion cannon on my cloaked buildings? Buildings which it shouldn't see. The hunter seeker, I don't mind, it's an automated thing, probably has sensors. But that ion cannon, I do mind! (Same goes for NOD's missiles)

Oh, and this happens to buildings that were placed before the cloak and buildings that were build during the cloak. So it has nothing to do with that I guess.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun May 15, 2005 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's just that the ai isn't coded to use the superweapons on uncloaked stuff only
it just chooses a building( out of a list ) and drops the bomb without checking if the ai EVER has seen it

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Raptor
Grenadier


Joined: 04 Jan 2004
Location: .hr

PostPosted: Sun May 15, 2005 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

in other words ai sees all
it doesnt see diference between cloaked and un-cloaked...

(that is only thing i dont like in ts/fs)

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon May 16, 2005 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, AI does see all BUT AI units don't see cloaked units... nor buildings only AI SW's do...

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