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Wheeled tank; how to give the APC a turret?
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bla
Civilian


Joined: 13 May 2005

PostPosted: Sat May 14, 2005 12:24 pm    Post subject:  Wheeled tank; how to give the APC a turret? Reply with quote  Mark this post and the followings unread

I've been trying to make a 'new' unit called a wheeled tank.
It would use the APC's body and the turret of the Mammoth Tank (4TNK).

Unfortunately after several attempts I can't seem to succeed.

What code should I use in the art.ini and rules.ini files?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat May 14, 2005 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, first you get your apc voxel, copy it then name it something like
whltnk or something... then get mammoth's tank turret and barrel and name the turret (4tnktur) to whltnktur and the barrel (4tnkbarl) to whltnkbarl
then make a HVA for the tank and then add the codes and done. you got your tank. Smile

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat May 14, 2005 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, is this what you're looking for?
If you're having trouble with coding, PM me okay?



whltnk.PNG
 Description:
 Filesize:  193.99 KB
 Viewed:  1165 Time(s)

whltnk.PNG



Wheel Tank.zip
 Description:

Download
 Filename:  Wheel Tank.zip
 Filesize:  15.01 KB
 Downloaded:  61 Time(s)


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bla
Civilian


Joined: 13 May 2005

PostPosted: Sat May 14, 2005 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, got it working, thank you!

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat May 14, 2005 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try putting the voxels and the hva's in a expandxx.mix file .
(xx stands for any number from 00-99)

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue May 17, 2005 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
Try putting the voxels and the hva's in a expandxx.mix file .
(xx stands for any number from 00-99)


no, you can only use numbers between 02 and 99.

the game wouldnt accept 00 and 01 is used by firestorm.

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