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Clazzy's Rules v2.0
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon May 16, 2005 8:31 pm    Post subject:  Clazzy's Rules v2.0 Reply with quote  Mark this post and the followings unread

It took a long time, but I finally bothered to release this. Clazzy's Rules v2.0 has effectively been done for a while, but I've been too busy with Novus Ordo to get the odd loose ends fixed and the mod out. After being bugged by Rattuskid, I finally got around to it. I'm afraid I haven't got any screenshots to show you (I don't have too much time to do it at the moment, with Novus Ordo and exams coming up) so it would be very helpful if people could submit screenshots of the mod in action, which can then be put up on the site. E-mail me (clazzy[at]savagewar.co.uk) if you're interested.

Clazzy's Rules Site

Download the mod

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue May 17, 2005 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, I already passed my download limit, so I won't be able to. Even though it's only 8.6mb that won't hurt much.

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Tue May 17, 2005 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

well seeing i never tryed this mod, i gave it a shot.

but i have only been able to play one game, and that one crached when i builded one of those mutants.

most of the time it craches when its loading a map, or at the verry start.

but from what i have seen, it look good. not a big mod but a welcome change from the orginal TS/FS.

but something is wrong, or is it just me.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue May 17, 2005 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Odd, I don't think I've ever experienced a crash from building units. Me and Rattuskid tested it thoroughly, however we didn't really play the new maps much, we really stuck to playing the AI on Tiberium Garden Redux.

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Wed May 18, 2005 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

well its the units that r causing the probs for me.( see pic )
i only played GDI ones, because it keeps craching. and that one time i could it crached because i builded an humvee. but there where 2  cameo's for the humvee, that was kinda wierd.

nod seems to work fine untill i build one of those mutants , like u see in the pic.

i have no idea what is going on.
my SUN folder is clean it only has some mapping stuff in it and that never caused probs. and i just did reinstall TS FS, to get all the junk out.

downloaded the mod a few times but it keeps doing the same thing.

Confused



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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed May 18, 2005 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right, I just had a quick play and there was indeed a bug with the Mutant Sergeant. If there was a bug with the humvee (I didn't get it), chances are it's probably fixed now as I removed something that may have conflicted. Crashing at the beginning of a map may be due to the Mutant Sergeant appearing at the beginning. There was also a bug where the Nod EMP Cannon was available after deploying your MCV, which has been fixed now.

http://cr.savagewar.co.uk

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Thu May 19, 2005 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

jep that did it Smile

the prob with the humvee was that it showed up twice and even on NOD, but thats fixed.
i'll try to take some screenshots for u Clazzy.

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