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new title.pcx ?
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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Wed May 25, 2005 8:59 pm    Post subject:  new title.pcx ? Reply with quote  Mark this post and the followings unread

how can i get a new title.pcx i made get to work in TS & FS? i thought it would work if i just put the new one i made into my expand03.mix and name it the same thing so it would just override the old one, but that didnt work.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed May 25, 2005 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just checked now, it goes in an ecache##.mix file instead.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed May 25, 2005 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think so Clazzy.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu May 26, 2005 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I did it and it worked fine. Therefore, it works. If you don't believe me, download Clazzy's Rules and look in ecache09.mix. You'll find a title.pcx which displays in-game.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu May 26, 2005 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm i dont know as I have put voxels in ecache files before and they work fine.Or is that method buggy?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu May 26, 2005 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think everyone should follow my tutorial on this #Tongue

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri May 27, 2005 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

voxels in ecache work fine but it won't recognise over riders e.g. bggy voxel in there won't overwrite existing.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri May 27, 2005 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

if you have got version 2.00 or higher, you must name it TSTBACK.pcx, thats all Rolling Eyes

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