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Halo Competition...
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue May 24, 2005 1:42 pm    Post subject:  Halo Competition... Reply with quote  Mark this post and the followings unread

Hello Everyone!!!  I am having a small Halo Competition...see the rules

Rules for the Halo Competion

Judges:  Modder666

1.)  Any voxel, shp, 3DMax (or of the sort of file), maps, sounds, or mods are eligible.

2.)  Voxels must have a hva file or they will be disqualified.

3.)  Any work must be original.  I will look it up to see if you have copied it from a site.  That is a promise.  That goes for maps, shps, 3dMaxs (or of the sort), sounds, and the sort also, unless you are the original author.

4.)  The maps may have mods, just so you know.

5.)  There is a 9-day limit on sending files.

6.)  Resending files results in disqualifications (doesn't apply if it was wrong file, version, etc.)

7.)  The files can be in Tiberian Sun or Red Alert 2/Yuri's Revenge format.

8.)  The winner will be posted up after the judging.  The 5 best files will be slected by the judge.


Send All Files to: modder666@yahoo.com

Have fun!

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue May 24, 2005 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Halo? so does the stuff have to be halo-related?

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue May 24, 2005 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

and why should we do that??

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Thu May 26, 2005 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

for the sheer fun of it... why else...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu May 26, 2005 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHOW us results!!!!!!!!!

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu May 26, 2005 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
SHOW us results!!!!!!!!!



Take it easy.

He will post if he get shomting

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri May 27, 2005 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Modder666 wrote:
2.)  Voxels must have a hva file or they will be disqualified.


lol, too lazy to use any existing HVAs... Rolling Eyes

Modder666 wrote:
6.)  Resending files results in disqualifications (doesn't apply if it was wrong file, version, etc.)

however, i dont like that kind of rules

Modder666 wrote:
7.)  The files can be in Tiberian Sun or Red Alert 2/Yuri's Revenge format.


can you plz tell me the difference betwen them?? (exept the pallete)


i dont think that ill do anything for this...
too hard rules, it sounds as if we MUST join this competition.

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leader of the World War III TC for TS

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri May 27, 2005 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ignore rules 2 and 6, I don't know why I did those rules, I did those rules before the site went down.  I learned more so, just ignore them.  And yeah, I did not know that there was much of a difference as I stated.  So sorry if I have discouraged anyone...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 27, 2005 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Usually, the main difference between TS and RA2 assets are the size. For voxels, most of RA2 ones uses normals of type 4, while most of TS voxels uses normals of type 2. Other than that, only palette changes with SHPs.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri May 27, 2005 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Usually, the main difference between TS and RA2 assets are the size. For voxels, most of RA2 ones uses normals of type 4, while most of TS voxels uses normals of type 2. Other than that, only palette changes with SHPs.
And that's why I kept getting IE's when I used some RA2 voxels in TS Very Happy

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri May 27, 2005 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait, I don't really get this... R U hosting a challange to make a mod based on Halo, or what?

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