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Adding Firestorm Entrys Into The Rules [VehicleTypes] List
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jun 01, 2005 3:13 pm    Post subject:  Adding Firestorm Entrys Into The Rules [VehicleTypes] List Reply with quote  Mark this post and the followings unread

hello............

rules.ini
[VehicleTypes]
1=MCV
2=HARV
3=APC
11=4TNK
15=MMCH
16=BIKE
17=SAPC
18=SONIC
19=CAR
21=BUS
22=STNK
23=WINI
24=PICK
27=ART2
29=TTNK
30=HMEC
31=SMECH
32=HVR
34=LPST
35=REPAIR
36=HORV
37=LOCOMOTIVE
38=TRAINCAR
39=SUBTANK
40=BGGY
41=JEEP
42=TRUCKA
43=TRUCKB
44=VISC_SML
45=VISC_LRG
46=ICBM
47=CARGOCAR
48=WEED
49=GHUNTER
50=NHUNTER

firestrm.ini
1=REAPER
2=JFISH
3=JUGG
4=LIMPET
5=MOBILEMP
6=SGEN
7=MOBWARG
8=MOBWARN
9=FLMTNK
10=DEFENDER
11=CMOBILEMP

ok, i want to add the firestrm.ini entrys into the rules.ini, can i just add it onto the end of the list like.....

47=CARGOCAR
48=WEED
49=GHUNTER
50=NHUNTER
51=REAPER
52=JFISH
53=JUGG
54=LIMPET
55=MOBILEMP
56=SGEN
57=MOBWARG
58=MOBWARN
59=FLMTNK
60=DEFENDER
61=CMOBILEMP

or will the game not read it?

thanks

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Wed Jun 01, 2005 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

this works fine, if you

1. have TS version 2.00 or higher

2. put the coding also in the rules.ini

3. add to WEEDGUY as secondary "MobileEMpulseCannon" (or what ever the name of the MEMP weapon is Laughing)

4. add the voxels/shps to an expand##/ecache##.mix

5. add all needed artfs.ini codes to your art.ini

but alltogher it works fine....


(huh, this could be an tutorial Laughing)

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jun 01, 2005 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks, but what you are saying is i have to extract all the firestorm units and put them in the new mix files for it to work?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jun 01, 2005 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep.


Simply, add the coding, art, & anything else you want.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jun 01, 2005 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, that makes it a bit easyer to edit my rules.ini and firestrm.ini now, thanks

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Jun 01, 2005 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

No problem Laughing

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jun 02, 2005 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

is there a limit on how much you can add to the list? [Animations] and do the animations have to be on a fixed number?

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Jun 02, 2005 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

you cant go over 707=INVISO or youll get the save game bug.

but in the list is enugh free space for new animations!

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leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jun 02, 2005 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

o ok, so i just out the entrys in the gaps. thanks

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