Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jun 18, 2005 11:56 am Post subject:
the weapon I'm now using is a gas cloud that you get out of a chem missle. and everything works, but when the infantry is created, the game gives the all known error message of the internal error
maybe my english is a bit bad; I'm from the netherlands QUICK_EDIT
1: have you created a new infantry or did you just edit an old one?
check if you have the Image=yes tag in your code if you created a new one.
2: check the weapon name. find out if the weapon the unit uses is the same as the one from your "normal" one. _________________ leader of the World War III TC for TS
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jun 18, 2005 2:47 pm Post subject:
2 worm: i had duplicated the light infantry, duplicated his weapon too. than changed damage to 5,
range to 5,
rof to 50,
attached particle system is GasCloud1.
the projectile is the same, but the warhead is different. here is it:
maybe some one understands it?
help2.JPG
Description:
the warhead settings --> advanced for the chem sprayer weapon
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help1.JPG
Description:
this is from SE2K, the warhead settings --> general for the chem sprayer weapon
I use TibEd myself, even though people insist I don't use it.
I had loads of trouble with SE2k too, it kept overwriting my custom stuff in notepad. So irritating. Plus it was practically impossible to add new units. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jun 18, 2005 6:47 pm Post subject:
i've now made it with notepad and i've followed some of your tips
next problem: even i haven't trained a chem sprayer, the games give the error message
and exactly when the game begins (u know, u see your mcv and other units)
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jun 18, 2005 6:55 pm Post subject:
a part of the problem is solved because i had got a code from somebody
but still, if you train him, the game gives the error
here's the new weapon code:
I'm having issues in that he kinda... well... doesn't fire. It appears my weapon coding is wrong, HOWEVER...
Whatever you do, if he's fired a lot, do not forcefire on him. He will explode. The more he fired before he died, the larger the gas cloud he will explode into. Believe me, it's NOT pretty to see the guy explode into two or three dozen gasclouds. >< QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jun 19, 2005 11:06 am Post subject:
how do you make him work, because if i train him, the game crashes. can you plz post the code that you are using? and i mean the weapon and the infantry. QUICK_EDIT
One thing, you don't need to use Slavik as the image. There's a specific image for it, called "weed". Comes with it's own cameo, too. _________________ "Banned" RP here QUICK_EDIT
Joined: 24 May 2005 Location: Memphis, Tennesee; USA
Posted: Sun Jun 19, 2005 9:07 pm Post subject:
Oh in the SE2K , the AArmor is in the wrong place, in th ini it goes [none,light,wood,heavy,concrete.]
SE2K put it as [none,heavy,Light,concrete,wood]
the words on se2k are put in a list from top to bottom instead of left to right _________________ QUICK_EDIT
back on topic:
try to find the [Minigun] weapon and set the warhead to Gas.
if this works (the light infantry should now shoot gas clouds), clone the wapon and give it to another unit. _________________ leader of the World War III TC for TS
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Jun 23, 2005 7:29 pm Post subject:
there is also another thing wrong. i'll tell you after this picture:
if u have a large group of chem sprayers, and a enemy is between them, they will shoot at it logically, but than every unit in the clouds turn in visceroids, they explode and create more visceroids, and after a few seconds, the hole squad is gone and there are a lot of baby and adult visceroids instead!
how to solve that? (i mean, that the chem sprayers don't die by there own toxic clouds) QUICK_EDIT
you should use the tutorials avaliable at deezire.
All ini editors suck, its incredibly basic and limited, the only editors to "use" are highlighters but even that isn't nessecary.
Gas clouds do damage regardless of "special" tags.
You need to give your soldiers an tougher or unique armour e.g. make the [Gas] warhead do 1% damage against concrete and give your weed dude concrete armour.
Normal ts has the same problems, flame tanks are not immune to each other >__> _________________ QUICK_EDIT
if you clone an infantry, you must give it an internal name (e.g. E1 is the internal name fo the light infantry) and you have to add this name to the [InfantryTypes] list.
but if there is no code with that name in the art.ini, you must add the Image= tag to your rules.ini code. (Image=E1 makes it look like the light infantry, E2 like a diskthrower)
make sure, that the name you use for Image= is in the art.ini and there is an infantry SHP with this name in your ecache##.mix if you want to use new infantry graphix. _________________ leader of the World War III TC for TS
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jun 25, 2005 1:53 pm Post subject:
thank you allied general, they don't get killed by there own gas
but there is still a little problem:
as you may know, i've adjusted the minigun fire so everything works. but that's also a problem, because now bot light infantry and chem trooper have a chem sprayer. how can i adjust that so that the light infantry has his minigun and the chem trooper has his chem sprayer? QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jun 25, 2005 5:08 pm Post subject:
if i do that, the game crashes (again)
and sorry, that message that the chem troopers don't get killed by there own weapons is false, wich one of the armor percents is concrete? QUICK_EDIT
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