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My stealth tank
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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Sat Jun 18, 2005 9:00 pm    Post subject:  My stealth tank Reply with quote  Mark this post and the followings unread

It doesn't have a turret/top yet, so I'm posting it here to get everyone's opinion in case I need to change something here that will affect the top. Oh yeah, and I'm also posting the image I based it off of in case anyone is curious.



STLTHTNK.jpg
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STLTHTNK.jpg



Stealth Tank.jpg
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Stealth Tank.jpg



STLTHTNK.vxl
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Jun 18, 2005 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh, nice. But more details. I'll torture it a bit....

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Jun 18, 2005 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

its lame and looks nothing like that pic and its too dark and the wheel pod things are too thin and mine is better.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Jun 18, 2005 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

That second pic is good, but the voxel looks nuffin even close to the voxel itself. But its sorta good. More details will help it look better.

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Sun Jun 19, 2005 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, more details. *evil, manical laughter* Of course, that means making a larger one since I always make itty bitty voxels too small for detail. Dammit. And Ackron, ever consider maybe I like making my voxels, even if they are inferior to everyone else's here, because I work hard on them and they are unique to me? I will admit that the wheel wells are a bit skinny, but that can be fixed. and too dark? It's black, for crying out loud.

EDIT: Here it is, with thicker wheel wells and more detail. When you said more detail, all I could think up of was the little designs on it like the vents thingys on the wheels.



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STLTHTNK.vxl
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Jun 19, 2005 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the turret part bigger.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun Jun 19, 2005 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

ackron the mighty wrote:
its lame and looks nothing like that pic and its too dark and the wheel pod things are too thin and mine is better.

dude your ego is getting too big for your head, geive him a chanxce to learn.

Dalamar, it's too dark, but otherwise it's quite good.

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Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Sun Jun 19, 2005 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

It's supposed to be dark, that's radar reflective/absorbant paint. Or at least I presume it is.

I suggest expanding the turret area up and out a little over the top of the wheel pods like in the picture, then making the turret (if it has one) a missile thing. The original Stealth Tank is turretless, BTW. Wink

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sun Jun 19, 2005 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

bollocks the only reason stealth tanks are invisible is the cloaking generator. also nod units are grey not dark brown.

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Mon Jun 20, 2005 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, Arcalane.  Smile Here it is, turretless and for the most part finished. And Ackron, bollocks yourself, ya great git. A cloaking generator can only make an object invisible to the naked eye , not radar. I tried to make it have the missile launcher on top, but it's kinda iffy. Whadda think? Oh yeah, I forgot to mention earlier, I started this with the mammoth tank voxel base, so it's kinda based off that, which is why I was going to make it have a turret. That is, until I figured out how to change the dimensions of the voxel.



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STLTHTNK.vxl
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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Mon Jun 20, 2005 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet

now it looks very good

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Mon Jun 20, 2005 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think the top is too high and it doesnt stick out forward enough.

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Mon Jun 20, 2005 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought that too, but I looked at it in game today (Finally, it works) and it looks fine. Other than it being backwards, of course. That took about one second to fix in vxlse, though.

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