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Interesting AvP2/GDI cross over
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Natus
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Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu May 12, 2005 5:30 pm    Post subject:  Interesting AvP2/GDI cross over Reply with quote  Mark this post and the followings unread

Still WIP but someone I know is making a skin for AvP2 in a GDI officer style, its not exact but so far its pretty nice #Tongue



What you lot think, any opinions?



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Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

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Last edited by Natus on Sun Aug 14, 2005 6:23 pm; edited 2 times in total

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu May 12, 2005 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

That actually looks really good. Are you going to try a Nod one as well?

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Natus
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Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu May 12, 2005 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, if I can find some good screens for the skinner to work from. I was dying to have a dabble myself and recreate the Conscript and GGI from the concept art but youd need to replace the multiplayer models and that means you cant actually use em on Multiplayer. This is a simple reskin so its usable.

Mmm, i think it might be cool to make a NOD one, perhaps a reskin for Kane...



But what improvements do you think it could use? The face is being overhauled to Havoc from Ren but what about the rest of the outfit?

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AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu May 12, 2005 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think that people in TS would wear things like that, considering how the world is. They'd probably wear a lot of armour and a suit of some sort to protect themselves from the surroundings. Saying that, an officer could possibly stay inside and away from the key battle areas.

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Havoc
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Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri May 13, 2005 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW! Great work. It pwns!

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Fri May 13, 2005 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah hes meant to be a GDI officer, I was trying to sort out something along the lines of the soldiers in the FS cutscene for GDI when you watch the crates from the pyramid be moved.

An thanks for comments, glad people like so far Wink

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AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri May 13, 2005 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
I don't think that people in TS would wear things like that, considering how the world is. They'd probably wear a lot of armour and a suit of some sort to protect themselves from the surroundings. Saying that, an officer could possibly stay inside and away from the key battle areas.
Well it (can't say he #Tongue) would be good as a recon or scout.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri May 13, 2005 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

The logo's are fitting in well, good job. But how is it that his arms are so pale?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri May 13, 2005 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

He has just been smoked maybe? (lolz i know that sounds wrong...)

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri May 13, 2005 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol. I thought it was it's uniform. The hands are too pale(just like a dead man Smile)

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Natus
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Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Fri May 13, 2005 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The arms are pale as we cant decide on the appropiatte texture yet #Tongue

What you lot think for the scheme on his main jacket, should I make it a bit more yellow? And the pads on the legs, what colour you think I should go with?

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AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri May 13, 2005 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you should just add the uniform on it's hands too, but let it in the uniforms color (the grey).

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri May 13, 2005 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's dead okay? Now stop playing with dead bodies >.>

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Fri May 13, 2005 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mmm, well, me and the skinner are thinking keep the arms rolled up and give him a tanned complexion. The face will be changing obviously.

Now, I need some idea for additions, colour scheme, what do you think so far? You like it? And the pouches, how can they be improved do you think?

_________________
AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Wed May 18, 2005 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, well, this is a spin off from the human version, he decided to add a mutant version as well, so have a looksie. Also still far from complete.


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AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Wed May 18, 2005 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

SWEEET!! Exclamation

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed May 18, 2005 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

No ofense dude, but I don't like it. Make it green, maybe I like it as a mutant.

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu May 19, 2005 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

And it alwyas has the same weapons... Put some tiberium fragments on it as well...

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Natus
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Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu May 19, 2005 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well one its a reskin not a remodel so I cant add a different weapon. Hell if you look at the firestorm FMV youll see they use a pulse rifle from aliens anyway, no joke.

Regarding tiberium on his skin etc; its a contast cliche' that they'll be covered in green crystals, this skin is more adherred to looking like a mutant evolution of a general officer and not the cheesy creatures TS seems to run with #Tongue

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AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Mon Jun 20, 2005 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Finished kinda, better pics tommorow



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_________________
AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Mon Jun 20, 2005 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok maybe two more



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_________________
AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 20, 2005 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

He looks like that twisted scientist from Alien Resurrection.

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Mon Jun 20, 2005 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

He is kinda, the main torso design is based off the basic flak jacket design of avp2, we had to rework its colour scheme into something more temperate GDI looking. The lower trousers were schemed to be a version of the GDI officers from Renegade, however when we went with a gold colour for them, it looked pretty bad. We went with a monotone dark look for the trousers, with some small details, buckles etc etc.

The arms im disapointed in, as I wanted a plain black looking light mesh, the texture we used wasnt my ideal choice. But overall, it came out ok, and its very impressive watching him get face hugged and the blood splattering on the GDI emblem on his chest.

_________________
AI

Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
Red Alert 2: The development team was stoned during this part of the programming.

- Geekspeek

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Jun 21, 2005 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

he looks like a zombie

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