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making a new unit help apriciated
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raderaze
Medic


Joined: 19 Jun 2005
Location: Lone Star State USA

PostPosted: Mon Jun 27, 2005 5:17 am    Post subject:  making a new unit help apriciated Reply with quote  Mark this post and the followings unread

First of all  i  am a bad typist  and a worse speller.  

 I  am working on a couple of new unist that for the moment are one and the same  my   Land Carrier  it is for the moment an enhanced battle fortress that can carry  units as well as infantry  it was rather specifily  made for  Units  and is capapble of carrying two  masterminds or four of most other units. ( one of my favoirte thing to do is load it with four Gattling Tanks  Fun fun fun). also  for the momet  it  launches Hornets  as well. the code is as follows.


; LandCarrier
[LCARRY]
UIName=Name:Battlefortress
Name=LandCarrier
Image=BFRT
Prerequisite=GAWEAP,GATECH
Primary=HornetLauncher
CanPassiveAquire=yes ; Will try to pick up own targets
Spawns=HORNET
SpawnsNumber=5
SpawnRegenRate=350
SpawnReloadRate=150
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=6
PipScale=Passengers
Passengers=12
OpenTopped=yes;passengers can shoot out
SizeLimit=6
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
ImmuneToPsionics=yes

Currently it is WAY overpowerd due to possesing  both the  12 passanger capacity, the 5  Hornets and being imune to mindcontrol.

I  intend on spliting this intwo  two units  but  i require voxles as well as imput  from others  about  it. also  when i  have 4 V3's loaded  they all fire from the sam position  would it  be possible to  have them  fire from alternate positions?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Jun 27, 2005 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
would it  be possible to  have them  fire from alternate positions?


Artmd.ini, see the Battle Fortress code:

AlternateFLH[0..4]=

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raderaze
Medic


Joined: 19 Jun 2005
Location: Lone Star State USA

PostPosted: Tue Jun 28, 2005 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

there are now two units  the Land Carrier  and the Battle Fortress i figured it  would be best though i cant get the v3 rockets to fire anywhere but the center of  the bfort i think i see what i might be able to do.

thanks for the help  as far as i can tell the v3 rockets launch fine   from the  v3 truck voxle  how ever i  need to  get them  further off center   with the battle fortress

Edit to avoid double posting

I have encounted some interesting things after uping   the  battle fort bonuses i doubled  the attack power bonus  boy  dose that  make things overpowered   four prisim tanks in one  bffort ....yowza  with the enhanced range   one  "prisim" fort  can be a good anti infantry  weapon ...and is  totaly  a base killer.  though inorder to  fire from an alternate position on the battlefortess  the  units themelvs have to have  alternate fireing positions ...preferably  how  ever many of the unit that can fit into  the bffort

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