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adding trailers to voxel debris?
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Judeau
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Joined: 28 Feb 2004

PostPosted: Sat Jul 02, 2005 2:47 pm    Post subject:  adding trailers to voxel debris? Reply with quote  Mark this post and the followings unread

can anyone enlighten me on how to do that

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Clazzy
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Joined: 26 Nov 2002
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PostPosted: Sat Jul 02, 2005 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd assume it's adding Trailer=anim to the art.ini entry of your debris.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sat Jul 02, 2005 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Most voxel debirs does have trailers I think,check their tags.

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Judeau
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Joined: 28 Feb 2004

PostPosted: Sat Jul 02, 2005 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

but wouldn't adding it in art.ini ( i use sections for the vehicle debrs ) also make vehicls to have trails?

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sat Jul 02, 2005 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol I have always wanted to have vehicles with trailers,It would be brilliant for some kind of aircraft

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Clarkson
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Joined: 25 Aug 2004
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PostPosted: Sat Jul 02, 2005 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

like the F-18 Hornet in YR..or the Boris MiG. just a word of warning with voxel debris trailers..DO NOT SET THE BURN-X,or FIRE-X FOR TRAILERS!!!!! REALLY ODD THINGS HAPPEN THEN!!!!!(giant V's of fire forming on the map.)

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Judeau
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Joined: 28 Feb 2004

PostPosted: Sat Jul 02, 2005 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome*sets em to trailers*#Tongue
now if i set a trailer to a voxel and i would make sections of it debris would those sections individually have trailers as well
could you tiberium harvester/carno explain what would happe and how i could get tick tank debris to have trails but not the unit itself?
perhaps make copies of the art entries with the same Image= as the original?

this is the voxel debris( piece of the mammoth MKII ) in rules.ini ...can it be moved to art.ini for adding trailers?

[HMEC1]
Image=HMEC
VoxelIndex=0
Name=tank body
Elasticity=0.0
MinAngularVelocity=4.0
MaxAngularVelocity=6.0
MinZVel=20.0
MaxZVel=36.0
MaxXYVel=12.0
Duration=75
Damage=80
ExpireAnim=TWLT036
DamageRadius=200
Warhead=TankOGas

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Judeau
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Joined: 28 Feb 2004

PostPosted: Fri Jul 08, 2005 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

i'm bumping because people don't seem to understand that trailers don't work on voxel debris( unit-specific using sections )

as far as i know voxel debris using sections MUST be in rules.ini

Trailer= tag doesn't work
and the TrailerAnim= tag doesn't work

this is a poece of section debris part of the mammoth MKII

[HMEC12]
Image=HMEC
VoxelIndex=11
Name=tank body
Elasticity=0.0
MinAngularVelocity=4.0
MaxAngularVelocity=6.0
MinZVel=20.0
MaxZVel=36.0
MaxXYVel=12.0
Duration=75
Damage=80
ExpireAnim=TWLT036
DamageRadius=200
Warhead=TankOGas

if i add Trailer=SMOKEY2
or TrailerAnim=SMOKEY2
nothing happens

i cannot move this entry to art.ini because i have seen no references to VoxelIndex= there an dit caused IEs with me

now start using those pudgy little brains of yours

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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Sat Jul 09, 2005 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe for it to work you'd have to have to add the Trailerand TrailerAnim entries to the [HMEC] entries in the art.ini wouldn't you? So you'll likely have to create a copy of the Voxel and Art settings to avoid the unit itself having the trailer in game.

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Judeau
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Joined: 28 Feb 2004

PostPosted: Sat Jul 09, 2005 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

i've tried it causes a loading screen freeze

perhaps the metallicdebris= ( in rules.ini ) could help?

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Suiseiseki
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Joined: 06 Oct 2003

PostPosted: Sun Jul 10, 2005 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps you could make new individual voxels from the sections you want to use and make new art entries for them?

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Judeau
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Joined: 28 Feb 2004

PostPosted: Mon Jul 11, 2005 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

ouch.....all units have voxel sebris
perhaps i should add the voxels to the animation list and then edit the art.ini tags....it might work

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