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Building Angle fixes
Moderators: Triforce
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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jul 06, 2005 5:44 pm    Post subject:  Building Angle fixes Reply with quote  Mark this post and the followings unread

fixed the warfac and tibsilo, and tried a new way of maing the image. It brings out more detaial, but ATM is too bright on the warfac.

Triforce



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jul 06, 2005 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh! It's incredible! I'm just eager to see a NCM construction yard... then, it will be perfect!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jul 06, 2005 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, he really needs a good looking Barracks.

I like the new rendering style. Perhaps you should make it as bright as that for all buildings. A nice variation from the standard 3rd side grey buildings.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jul 06, 2005 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

warfac done!



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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Jul 07, 2005 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Refinery updated.



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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jul 07, 2005 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

HOLY SHIT nice stuff is awsome .

Nothing too say.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Jul 07, 2005 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Power Plant Updated



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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Thu Jul 07, 2005 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, much much better, now it looks like the dome is glowing.

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Thu Jul 07, 2005 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Barracks Update:



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jul 07, 2005 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn.. nice work.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Jul 08, 2005 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work ;P i need play this mod when is come out =P

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Fri Jul 08, 2005 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice looking stuff going on there, i agree with anderwin i have got play this when it comes out

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 08, 2005 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, great improvement, specially on the barracks Smile

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jul 08, 2005 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh great i think it messed my pants.

that means i like them.

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Sat Jul 09, 2005 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

absolutely love the detail on the buildings havent seen many with that much detail on for a while....

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sun Jul 10, 2005 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Radar Bunker



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jul 10, 2005 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Kick ass! Very Happy

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Mon Jul 11, 2005 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Juicay likin it

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Empire Earth: The AI doesn't build their bases in a logical fashion, but has superb offensive and defensive capabilities.
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jul 12, 2005 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing stuff Triforce!
Truely great  Cool

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Jul 12, 2005 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed. Triforce, your work kicks you know what! #Tongue. Just a question: Will the mod have a campaign?

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Triforce
Flamethrower


Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Wed Jul 13, 2005 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes! When l release NCM there should be at least 3 mission maps inculded. After that I will realease more as there finished. Two have been remade from my old stock of 9, though some of them can't be fixed. (Those are basicaly converted random-gen maps)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Jul 16, 2005 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

quality shit :p

also bright maps yay :p

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