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My Mod -- TS Operation: Eradicate (v1.00 is avaliable!)
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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What do you think about the AI (level 2) of TSO:E
It owns
25%
 25%  [ 1 ]
Just right, it posts a good challenge
50%
 50%  [ 2 ]
Too easy
25%
 25%  [ 1 ]
Total Votes : 4

Author Message
01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Thu Jun 02, 2005 4:00 am    Post subject:  My Mod -- TS Operation: Eradicate (v1.00 is avaliable!) Reply with quote  Mark this post and the followings unread

This is my first public mod ever, although I have been modding TS for a long time. I am now releasing a beta version to see if there is any bug or balance issue. Stay tuned for v1.0.

[Edited: v1.00 is avaliable for download]

From the readme file:

==============================================
Tiberian Sun Operation: Eradicate v1.00
==============================================

=========
New Units
=========

---------
All Sides
---------
Transformer
Emergency Power Truck

---
GDI
---
Cougar
Heavy MLRS
Mobile EMP (FS)
Hydra

---
Nod
---
Heavy Tank
Sniper
SAM Launcher
Phantom EMP Bomber
Vampire Gas Bomber
Mobile Stealth Generator (FS)
Banshee Mk.II

-----------
Elite Guard
-----------
Constructor
Flamethrower
Raider Tank (Hidden)
Cham Spy (Hidden)
Cyborg Reaper (FS)
Devil's Tongue Mk.II (Hidden)
Fist of Nod (FS)
Annihilator

================
Acknowledgements
================

-----------
Vxl artists
-----------
Author: Momox
Site: momox@syn-design.org
Vampire Bomber (Nod Bomber), Hydra Body (Galting Tank)

Author: Hydan
Site: ppmsite.com, ts.savagewar.co.uk
TS Voxel Pack (Mod_2_mix.mix), Sarvage War Voxel Pack (Savage_War.mix)

Author: Radar92
Site: ppmsite.com
Annihilator (Nod Droid), Constructor (Harry), Transformer (Armored Engineering Vehicle),
Cougar mech

Author: Jango
Site: ppmsite.com
Heavy Tank Turret (2TNKTUR)

Author: Jah
Site: ppmsite.com
Banshee Mk.II (Scrin Swarm Cluster Fighter)

-----------
Shp artists
-----------

Author: Blade
Site: ts.savagewar.co.uk
Nod Pyramid animations, Cabal Obelisk animations & Cameo

Author: FinalMoon
Site: www.tiberiumsun.com
Flamethrower (Laser Cyborg) & Cameo

Author: DJ FreeStyler, Terror, Meselfs
Site: ppmsite.com
PPM Animation Contest Pack

Author: Denmon0728, Jah
Site: ppmsite.com
Sniper (Elite Cadre) & Cameo

-----
Cameo
-----
Savage War Cameo Pack
Cameo backgrounds by Tyler Adams

-------
Editors
-------
XCC Mixer & XCC Mix Editor
Vxl Editor
Voxel Viewer
OS Shp Builder
AI Editor

==============
Special thanks
==============
Banshee for setting up ppmsite
DvD for making TSTW
EA/Westwood for making Tiberian Sun



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TSOE_100.zip
 Description:
v1.00

Download
 Filename:  TSOE_100.zip
 Filesize:  1.72 MB
 Downloaded:  234 Time(s)


Last edited by 01001011 on Tue Jul 12, 2005 1:21 am; edited 2 times in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jun 02, 2005 4:08 am    Post subject: Reply with quote  Mark this post and the followings unread

oooooo, looks good, do you plan to add more units? and is it a all skermish mod or you making missions aswell?.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Thu Jun 02, 2005 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet mod 01001011, looks pretty good.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu Jun 02, 2005 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked Dude, these rock! I like `em!

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Jun 02, 2005 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

is firestorm required?

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Thu Jun 02, 2005 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I see, yes. Look at the cabal core man. Even if it's for FS, you can make it work on TS, without some cool stuff that is Sad.

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Jun 02, 2005 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

*runs to download TSTW and rips all FS stuff*

no problem  Cool

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Jun 02, 2005 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, not bad.

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

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01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Fri Jun 03, 2005 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

TShyper wrote:
oooooo, looks good, do you plan to add more units? and is it a all skermish mod or you making missions aswell?.


I don't have plan for more units. I do have some ideas for missions but no storyline and my map making is BAD.

Worm4981 wrote:
is firestorm required?


FS is NOT required. Only TS v2.03 is required.

========
In progress:
========
(1) I have been re-making the ai.ini (this takes some time)
(2) Missing cameos will be added back

p.s. A credit is given to the maker of Phantom cameo ATM (which will be replaced by a correct cameo)

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01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Tue Jun 07, 2005 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Anybody downloaded and played the beta? Comments?



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A preview of the new AI in action
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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Jun 07, 2005 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Beta? Where?

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Jun 07, 2005 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

wise choice of animation

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Jun 07, 2005 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Can you hide from me Wink?

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Jun 07, 2005 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

01001011 wrote:
Only TS v2.03 is required.
Well, it works with TS 1.08 too. Nice mod. I like it, though I don't like that little thing that comes out of the con yard when deploying.

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01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Wed Jun 08, 2005 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Unlike TSTW, my mod supports short games with any (1-10) starting units, and that thing is the key to the 3-side system.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed Jun 08, 2005 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, never thought of that.

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01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Thu Jun 23, 2005 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

===============
Progress report 050623
===============
The new nod level 2 AI is completed! It plays suprisingly well. pm me if you want to try the new nod AI (it now uses Elite Guard units).

Some screenshots:



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My biggest battle ever, notice the kill count.
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My revenge on the AI
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Another Big Battle
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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Jun 23, 2005 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

01001011 wrote:
Unlike TSTW, my mod supports short games with any (1-10) starting units


do you want to tell me how to do?

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

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01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Fri Jun 24, 2005 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I am writing a tutorial on how to do that. The method is quited complicated, especially for those who have'nt seen how it actually works in the mod.

In a nutshell, the third side MCV (let's call it MCV2) is given when the player deploys the orginal MCV. MCV2 deploys into a con yard for the third side. On the other hand, the new structure self-distructs when GDI/Nod players deploy MCV2...

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri Jun 24, 2005 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm... i think i use the TSTW methode Confused

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Jun 24, 2005 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it just me or do I see my map being used there? (It's an edit of the 2nd TS demo mission)

EDIT: Nevermind, I see it is not included in the mod... Smile

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Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri Jun 24, 2005 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

just a tip: if you want to make EMP weapons more effective, add to your art.ini tag Damage=0.2. so the units affected by EMP would slowly take damage.

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jun 30, 2005 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

very nice mod, but did you resized some units like the reaper and the cyborg. or is it because of the screenshots?
and maybe a n00b question, but i have nice cameo's added by the way of the toturials on the site, but i can't get them in the game. how to solve that?

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01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Mon Jul 11, 2005 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Version 1.00 is out! See the first post.

@ Worm4981: Thanks for your suggestion. I'd prefer finishing the job with artillery fire or gas bombers..

@ Dutchygamer: Yes, I downsized most infantry (except a few civilians), and many voxels. I think the voxel engine doesn't work very well with objects much bigger than the light tank.

p.s. the zip file at the end of the first post was updated to version 1.00

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01001011
Vehicle Driver


Joined: 02 Jun 2005

PostPosted: Thu Jul 14, 2005 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Anybody played the mod? Comments?

Let me do a little advertisment:

The TS Operation: Eradicate mod features 3 sides- GDI, Nod and elite guard of Nod. Dozens of new units and artworks are added. Unlike previous mods like TSTW, this mod supports short games and any (1-10) starting units.

The biggest improvement of this mod is in the AI. All three sides have AI. The new AI is designed to respond to the player's building strategy and maximize its own units' efficiency.

Version 1.00 is now avaliable at
http://www.ppmsite.com/forum/download.php?id=5807
Players of 0.90 beta should upgrade to 1.00



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How the AI dealts with artilleries
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THE MACHINE
Civilian


Joined: 09 Jul 2005
Location: Australia, Queensland, Mackay

PostPosted: Sat Jul 16, 2005 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Not Bad Lad but give us some more insight

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Jul 16, 2005 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

needs more voxels, nad new buildings. Most people dont know how to make shp buildings, which is funny though. Its easier than voxeling  Laughing  Cool

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Loki-the-hero
Soldier


Joined: 11 Jun 2004
Location: U.S.

PostPosted: Sat Jul 16, 2005 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks interesting but you need to add lots more stuff like buildings and units.

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