Posted: Thu Jun 02, 2005 4:00 am Post subject:
My Mod -- TS Operation: Eradicate (v1.00 is avaliable!)
This is my first public mod ever, although I have been modding TS for a long time. I am now releasing a beta version to see if there is any bug or balance issue. Stay tuned for v1.0.
[Edited: v1.00 is avaliable for download]
From the readme file:
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Tiberian Sun Operation: Eradicate v1.00
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New Units
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All Sides
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Transformer
Emergency Power Truck
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GDI
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Cougar
Heavy MLRS
Mobile EMP (FS)
Hydra
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Nod
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Heavy Tank
Sniper
SAM Launcher
Phantom EMP Bomber
Vampire Gas Bomber
Mobile Stealth Generator (FS)
Banshee Mk.II
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Progress report 050623
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The new nod level 2 AI is completed! It plays suprisingly well. pm me if you want to try the new nod AI (it now uses Elite Guard units).
I am writing a tutorial on how to do that. The method is quited complicated, especially for those who have'nt seen how it actually works in the mod.
In a nutshell, the third side MCV (let's call it MCV2) is given when the player deploys the orginal MCV. MCV2 deploys into a con yard for the third side. On the other hand, the new structure self-distructs when GDI/Nod players deploy MCV2... QUICK_EDIT
just a tip: if you want to make EMP weapons more effective, add to your art.ini tag Damage=0.2. so the units affected by EMP would slowly take damage. _________________ leader of the World War III TC for TS
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Jun 30, 2005 8:17 am Post subject:
very nice mod, but did you resized some units like the reaper and the cyborg. or is it because of the screenshots?
and maybe a n00b question, but i have nice cameo's added by the way of the toturials on the site, but i can't get them in the game. how to solve that? QUICK_EDIT
@ Worm4981: Thanks for your suggestion. I'd prefer finishing the job with artillery fire or gas bombers..
@ Dutchygamer: Yes, I downsized most infantry (except a few civilians), and many voxels. I think the voxel engine doesn't work very well with objects much bigger than the light tank.
p.s. the zip file at the end of the first post was updated to version 1.00 QUICK_EDIT
The TS Operation: Eradicate mod features 3 sides- GDI, Nod and elite guard of Nod. Dozens of new units and artworks are added. Unlike previous mods like TSTW, this mod supports short games and any (1-10) starting units.
The biggest improvement of this mod is in the AI. All three sides have AI. The new AI is designed to respond to the player's building strategy and maximize its own units' efficiency.
needs more voxels, nad new buildings. Most people dont know how to make shp buildings, which is funny though. Its easier than voxeling _________________
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