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Tiberian Sun: Grace (Graphical Improvement Project)
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun May 15, 2005 12:34 pm    Post subject:  Tiberian Sun: Grace (Graphical Improvement Project) Reply with quote  Mark this post and the followings unread

I redirect your attention to my sig and to the forum hosted here at PPM.



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mammoth.jpg
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Last edited by Suiseiseki on Tue Jul 05, 2005 10:55 pm; edited 2 times in total

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun May 15, 2005 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Post:
MCV - Still Render.



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04-MCV.png
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MCV Still
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Last edited by Suiseiseki on Fri Nov 11, 2005 12:16 am; edited 2 times in total

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun May 15, 2005 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're gonna convert them to voxels, right? Otherwise you'll have problems with stuff like turrets and slopes.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun May 15, 2005 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the mechs, No. For normal units - maybe. I don't think not tilting affects the units that much and I'd prefer them to look good quality than being tiny voxels with barely noticable details.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun May 15, 2005 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy Hell!!! Those pics are AWSOME!!!!!!!!!!

Hey, I hust thought of something. Carnivean, instead of making your own Mod, why not join Tiberian Odyssee? (Not sure how 2 spell it) That's a awsome graphical enchancement mod for Tiberian Sun.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun May 15, 2005 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer to work alone. Also, as far as I know Obysee is also changing some gameplay aspects? I want it to play the same just look better.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun May 15, 2005 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm i dont like new art... Original units have some kinda a charm and new ones doesnt have...

PS and i not sure that every hi-poly model means "F**ng awesome".

PPS That is IMHO of coz

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 15, 2005 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work, dude! Want hosting?

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun May 15, 2005 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, I like the mammoth mk2

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun May 15, 2005 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I said at SS, it's way too rounded.


Everything is too round.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun May 15, 2005 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with you too Tyler. These units would be good for Yuri's side.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun May 15, 2005 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun May 15, 2005 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

those are waaayyy too cool!!!!

btw, anyone knows what Mammoth MK3 looks like?

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sun May 15, 2005 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks amazing but that walking anim isnt right, when one set of diagonal feet are going forward, the other diagonals should be going back, instead of waiting till the first set has finished going forward.

plus i dont like the colour of the new mechs, too bright.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sun May 15, 2005 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seen them on SS but not ingame, looks rather nice.

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gonz@
Soldier


Joined: 02 Mar 2004
Location: Argentina/Cordoba

PostPosted: Mon Jun 13, 2005 5:34 am    Post subject: whatever!!!! Reply with quote  Mark this post and the followings unread

hey if any of the people who's saying that the model has something bad then that people had never made a 3d model before... i been making models for almost all games ive played like quake series where there was bone and frame anims, then hl games, and then moved to ws format so what am saying is that that's the best model work iv ever seen... how ever i have a question... do you use 3d max or gmax?... also if you use 3dmax you should consider using brazil render cause that gives the best real time rendering providing fast rendering...

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gonz@
Soldier


Joined: 02 Mar 2004
Location: Argentina/Cordoba

PostPosted: Mon Jun 13, 2005 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

also i was forgetting you are the only one who made the tiberium models exaclty as seen in TD cause as renegade showed the cristals were even smaller than the harv wheels...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Jun 13, 2005 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

do not reply in old topics lol, and i have made 3D models and i do not like them and like gangster said above ''Original units have some kinda a charm and new ones doesnt have'' i think the same.

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Smilen
Light Infantry


Joined: 30 May 2005

PostPosted: Mon Jun 13, 2005 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I think your work looks awesome Carnivean, definetly going to be worth waiting upon the results. Keep the good work up dude, and how bout some updates?

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Mon Jun 13, 2005 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

i've made 3d models a lot, and i think these ones are good but they are a bit too bright.
gonz@ your sig is way too huge, plus doesnt brazil cost?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jun 13, 2005 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

gonz@ wrote:
also i was forgetting you are the only one who made the tiberium models exaclty as seen in TD cause as renegade showed the cristals were even smaller than the harv wheels...


You can use the Edit button to edit your posts, instead of double posting.

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gonz@
Soldier


Joined: 02 Mar 2004
Location: Argentina/Cordoba

PostPosted: Tue Jun 14, 2005 4:40 am    Post subject: if you can affor dit Reply with quote  Mark this post and the followings unread

Very Happy yea but the results deservs the waste unless you dont know the 3d max capabilities since i used brazil all the tanks im making looks like areal small play models but only if i put the right lighs or you screw up the work

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Jun 14, 2005 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the mammoth model, but the wolverine model is way too rounded. It makes it look.. like cars from the 50's, something like that. Very impressive modeling, still.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jun 16, 2005 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
I really like the mammoth model, but the wolverine model is way too rounded. It makes it look.. like cars from the 50's, something like that. Very impressive modeling, still.
LOL!! but yes,, the mammy model is kick ass man..

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Loki-the-hero
Soldier


Joined: 11 Jun 2004
Location: U.S.

PostPosted: Sat Jul 16, 2005 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good stuff. I like the new tiberium.

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Jul 16, 2005 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

HEHE, nice render what did u make it with?

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