Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 5:03 am
All times are UTC + 0
Spotlight controls
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Jul 30, 2005 4:59 pm    Post subject:  Spotlight controls Reply with quote  Mark this post and the followings unread

This is just a request for info on how the spotlights are made to follow units in TS. The spotlight feature has recently been re-enabled for YR in the exe patch but I can't seem to make the lights follow a unit using the FA2 map controls for spotlight buildings. Do I needto set triggers up to configure them?

Back to top
View user's profile Send private message
Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Jul 30, 2005 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK yes, because if you give a spotlight to any random (buildable or not) structure, then it won't follow it. AFAIR this feature was only in campaign...

_________________
in 2009 to Florence. Viva Italia!

Back to top
View user's profile Send private message Send e-mail
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Jul 31, 2005 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

It is a specific trigger setup to follow a specific unit when in sight.

Back to top
View user's profile Send private message
Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sun Jul 31, 2005 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I figured out the triggers needed, you need a repeating trigger withe the event of 'enemy in spotlight' and the action of 'change spotlight behaviour' that changes it to behaviour type 3. Then attach the trigger to a spotlight that has behaviour type 1 set on the map.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1859s ][ Queries: 11 (0.0076s) ][ Debug on ]