Posted: Fri Aug 12, 2005 12:47 am Post subject:
One thing before I start... [posted at TumSun too]
I have been planning a giant mod, with three new sides, specializing with a certain force for each team. No team will be disadvantaged greatly, and they can be comfortable playing them.
The Side Selection:
Nod
GDI
The Army
The Tank Division
Ariel Assault Specialists
Each team new has a slight bit weaker chance against Nod, or GDI. However, their units can do stuff while Nod and GDI can't. For instance, The Army's troops are tougher, cheaper, and immune to tiberium. But seeing how their main force is infantry, this makes them better than GDI's or Nod's. They also have a paratroop transport, giving their infantry a better chance of getting there faster with less risks. The Tank Division has any tank you could imagine, and they will be cheaper, faster, and immune to vein. The Tank Division has a CarryAll for their purposes, but it is the same old, same old. The Ariel Assault Specialists own the air, with aircraft that have the ability to move through the shroud, some stealth, some having alot of ammo. Their re-load time is shortened out too, giving them another advantage.
Moving on to more details. Each team will have a superweapon. Nod will have the Meteor Storm [not original]. GDI will have the Ion Storm [not original also, but]. The Army will have drop pods, The Tank Division is disputed between the Firestorm Defence, with new graphics or the Chemical Missile [still deciding]. The Ariel Assault Specialist will use the Ion Cannon.
Nod and GDI also have updates, as well. Nod drops the Cyborg technology after the incident with CABAL. They have decided to use a stronger Rocket Infantry, dubbed the Tank Destroyer. With the loss of the Cyborg Commando, Nod concentrated on a almost as tough unit, the Tiberium Fiend. They found a way to make them stronger, and use them on the battle field. However, they cost a little bit due to the training they need to obey orders. Nod upgraded the Stealth Tank by giving it a weaker version of the Laser turret laser. Nod also uses its Obelisk technology on the battleground now, with the hover obelisk tank. Nod also has left the Mobile War Factory for the Mobile Tiberium Refinery. The ability to harvest anywhere on the map gives them the upper hand on funding.
GDI left the civilians to fend for themselves[this causes the civilians to concentrate on their forces around the world], and concentrating mainly on Nod. They train snipers instead of medics, something newer for them. They decided to use RPG tanks seeing how effective it was for them to use it as an upgrade. They still use the Mobile War Factory, as it was very handy for them in the battle against a nod base. The last unit they upgraded was the Hover MRLS, which is just basically stronger. Did we mention it has a better weapon, far better than the Hover Missile? GDI uses its Advanced CarryAll, scrapping the regular one. They also have an Orca Recon, a great scouting plane.
Well, other than being able to build any vehicle, infantry, aircraft up to 100 at a time, and Refineries holding an unbelievable amount of tiberium, thats about it.
The Million Dollar Question: What do you think? _________________
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