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Air units as SHP
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Aug 17, 2005 9:57 am    Post subject:  Air units as SHP Reply with quote  Mark this post and the followings unread

Is that possible to make air units as SHP image?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Aug 17, 2005 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, that was proposed as a method to have moving rotors, it unfortunately doesn't work.

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Wed Aug 17, 2005 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert 2 is a different matter.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Aug 17, 2005 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

So what? Is it possible in RA2?

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Wed Aug 17, 2005 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2 has moving propellers and Clazzy this is in the RA2 edtinging forum not TS.

@Gangster: I do not know, but why would you need shp, they are very inferior to vxl.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Aug 17, 2005 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just try giving the Harrier Image=DRON and see what happens. I have a feeling it won't work, since it never did in TS and there was no reason to add it for RA2 or YR at all.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Aug 18, 2005 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

See attachment.



dron.png
 Description:
[ORCA]Image=DRON
 Filesize:  64.33 KB
 Viewed:  2325 Time(s)

dron.png



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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Aug 18, 2005 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I think that says it all.

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Aug 20, 2005 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vincent93 wrote:
RA2 has moving propellers and Clazzy this is in the RA2 edtinging forum not TS.

@Gangster: I do not know, but why would you need shp, they are very inferior to vxl.
Voxel's are shit, actually. the RA1 mammoth looks better then the TS one by far. Titan and wolverine look the BEST out of any of the GDI units.

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MetalMario
Vehicle Driver


Joined: 15 Jul 2003
Location: Canada

PostPosted: Sat Aug 20, 2005 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

True, SHPs look nicer since they're 2d raster on a 2d display, but voxels are more versatile. Titans don't rock when a nearby explosion goes off, nor do they lean back when going up hills. (This makes sense for a walker, but not for, say, a tracked vehicle, thus why only mechs, dolphins, and stuff use SHPs.)

Vincent: The Black Hawk uses an HVA anim for its moving rotors but is still a voxel. (It's also a vehicle using the JJ loco; HVA anims don't work properly with aircraft. Sad)

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Sun Aug 21, 2005 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Vincent: The Black Hawk uses an HVA anim for its moving rotors but is still a voxel. (It's also a vehicle using the JJ loco; HVA anims don't work properly with aircraft.)

Spyplane in YR. It has HVA anims but is an AircraftType.

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