also maybe Sequence=DogSequence, DogSequence is not in TS (unless you make a new one) otherwise try useing DoggieSequence. i can also see alot of tags that are not in TS, remove them and try again, also try giving it a valid weapon QUICK_EDIT
cool idea General<|>Dv will you do that in TS Flying Blood? _________________
Thanks to LazerAce7 for the kick-@$$ sig and avatar
MSN Name: fridrikur@hotmail.com
People... i need help for TS Flying Blood.. add me at msn if u wan't to help QUICK_EDIT
Joined: 24 May 2005 Location: Memphis, Tennesee; USA
Posted: Sat Aug 20, 2005 1:50 pm Post subject:
well, one way could have it work with the bite thing is give it an invisible instant kill weapon. then give it a shooting animation of it jumping but then landing and coming back to it's original spot. Or else it will seem to shif back to its original spot _________________
Ya but that's a bit to difficult for me at this moment , so i dropped that bu t and i gave it another weapon (see latest code) but i still get an inernal error _________________ Formerly known as:
General<|>Dv
A Newsflash By J4m3sb0nd:
Quote:
if VW and Sevleys mix with DvD & Me they will become huge big flying brains with gooey tentacles & spawn headcrabs
You can make his firing frames blank, use RA2's projectile and make it a sure-fire-one-hit-kill weapon
Oh, and either your rules should say Image=DOG, or your art and shp should be called ADOG.
Infantry are hardcoded to require art, hence you get an IE instead of invisible dogs. QUICK_EDIT
Make a new sequence, and copy the sequence from RA2, and remove the lines from that sequence which the TS sequences do not have, and give the dog that sequence. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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