Posted: Mon Aug 22, 2005 11:03 am Post subject:
New Side
I added a new side and i could chose it but i got the every anyoing internal error
These are the codes (all in rules.ini):
Code:
; Building prerequisite categories are specified here.
PrerequisitePower=GAPOWR,NAPOWR,NAAPWR,DBPOWR
PrerequisiteFactory=GAWEAP,NAWEAP,DBWEAP
PrerequisiteBarracks=NAHAND,GAPILE,DBPILE
PrerequisiteRadar=GARADR,NARADR,DBRADR
PrerequisiteTech=GATECH,NATECH,DBTECH
Code:
; *** House (players) List ***
; Each side has some basic controls on how they behave (when
; controlled by the computer. Here is the list of available
; house types.
[Houses]
0=GDI
1=Nod
2=DDB
3=Neutral
4=Special
; ******* Side Type List *******
; The combantants can be grouped according to side. This
; lists the sides and their respective member houses.
[Sides]
GDI=GDI
Nod=Nod
DDB=DDB
Civilian=Neutral
Mutant=Special
; ******* Infantry Type List *******
; This is the list of infantry types. Each infantry type listed
; here should also have a matching data section that specifies
; its data values. The purpose of this list is to identify infantry
; types that can't be implicitly determined by examining other
; entries in this rules file.
[InfantryTypes]
1=E1
2=E2
3=E3
4=MEDIC
5=WEEDGUY
6=ENGINEER
7=MUTANT
8=CIV1
9=CIV2
10=CIV3
11=JUMPJET
12=DOGGIE
13=CYC2
14=UMAGON
15=GHOST
16=MHIJACK
17=SLAV
18=CHAMSPY
19=MWMN
20=MUTANT3
21=OXANNA
22=TRATOS
23=CYBORG
24=CTECH
25=ADOG
26=VMP
27=Were
28=WIT
29=ABR
; ******* Building Type List *******
; This lists all the buildings types in the game. Each of these
; types will have a specific section in this file that gives the
; particulars about that building type.
[BuildingTypes]
1=GAPOWR
2=PROC
149=GASILO
4=GAPILE
5=GAPLUG
6=GACTWR
150=GAVULC
*I deleted the rest of the list HERE (ppm) because it would get too long*
250=DBCNST
251=DBPOWR
252=DBWEAP
253=DBRADR
254=DBBRAK
255=DBTECH
[VMP]
Name=Vampire
Category=Soldier
Image=DOG
Primary=CyCannon
;Secondary=FireballLauncher
Prerequisite=NAHAND,NATMPL
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Strength=500
Fearless=yes
Armor=heavy
TechLevel=10
Sight=7
Pip=white
Speed=4
Owner=DDB
Cost=2000
Trainable=no
Cyborg=yes
Points=5
AllowedToStartInMultiplayer=no
VoiceSelect=23-I000,23-I002,23-I004,23-I006
VoiceMove=23-I008,23-I010,23-I012,23-I016
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
BuildLimit=80
ImmuneToVeins=yes
[Were]
Name=WereWolf
Category=Soldier
Image=DOG
Primary=CyCannon
;Secondary=FireballLauncher
Prerequisite=NAHAND,NATMPL
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Strength=500
Fearless=yes
Armor=heavy
TechLevel=10
Sight=7
Pip=white
Speed=4
Owner=DDB
Cost=2000
Trainable=no
Cyborg=yes
Points=5
AllowedToStartInMultiplayer=no
VoiceSelect=23-I000,23-I002,23-I004,23-I006
VoiceMove=23-I008,23-I010,23-I012,23-I016
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
BuildLimit=80
ImmuneToVeins=yes
[WIT]
Name=Witch
Category=Soldier
Image=DOG
Primary=CyCannon
;Secondary=FireballLauncher
Prerequisite=NAHAND,NATMPL
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Strength=500
Fearless=yes
Armor=heavy
TechLevel=10
Sight=7
Pip=white
Speed=4
Owner=DDB
Cost=2000
Trainable=no
Cyborg=yes
Points=5
AllowedToStartInMultiplayer=no
VoiceSelect=23-I000,23-I002,23-I004,23-I006
VoiceMove=23-I008,23-I010,23-I012,23-I016
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
BuildLimit=80
ImmuneToVeins=yes
[ABR]
Name=Agent Bloodryn
Category=Soldier
Image=DOG
Primary=CyCannon
;Secondary=FireballLauncher
Prerequisite=NAHAND,NATMPL
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Strength=500
Fearless=yes
Armor=heavy
TechLevel=10
Sight=7
Pip=white
Speed=4
Owner=DDB
Cost=2000
Trainable=no
Cyborg=yes
Points=5
AllowedToStartInMultiplayer=no
VoiceSelect=23-I000,23-I002,23-I004,23-I006
VoiceMove=23-I008,23-I010,23-I012,23-I016
VoiceAttack=23-I014,23-I018,23-I020,23-I022
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
BuildLimit=1
ImmuneToVeins=yes
*I know all images are DOG*
Code:
; Mobile Construction Vehicle
[DBMCV]
Name=Mobile Construction Vehicle
Image=MCV
Prerequisite=FACTORY,TECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=AACNST
TechLevel=10
Sight=6
Speed=3
Owner=DDB
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
; Mobile Construction Vehicle
[NAMCV]
Name=Mobile Construction Vehicle
Prerequisite=FACTORY,TECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=3
Owner=Nod
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
; Mobile Construction Vehicle
[MCV]
Name=Mobile Construction Vehicle
Prerequisite=FACTORY,TECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=3
Owner=GDI
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Code:
; Clone of GDI weapons factory
[DBWEAP]
Name=DDB War Factory
Image=GAWEAP
WeaponsFactory=yes
Prerequisite=PROC,AABRAK
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=heavy
TechLevel=2
Sight=4
Adjacent=2
Owner=DDB,Civilian
Cost=2000
Points=80
Power=-30
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=yes
; clone of advanced tech center
[DBTECH]
Name=DDB Tech Center
Image=DBTECH
Prerequisite=AAWEAP,AARADR
Strength=500
Armor=wood
TechLevel=6
Adjacent=2
Sight=6
Owner=DDB,Civilian
Cost=1500
Points=85
Power=-200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
; clone ofconstruction yard
[DBCNST]
Name=DDB Construction Yard
Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=heavy
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=DBMCV
Sight=6
Owner=DDB,Civilian
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
; clone of gdi power plant
[DBPOWR]
Name=DDB Power Plant
Image=DBPOWR
Strength=750
Armor=wood
TechLevel=1
Prerequisite=DBCNST
Adjacent=2
Sight=4
Owner=DDB,Civilian
Cost=300
Points=40
Power=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=2
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
; clone of GDI Barracks
[DBRAK]
Name=DDB Barracks
Image=DBPILE
Prerequisite=POWER
Strength=800
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=1
Sight=5
Owner=DDB,Civilian
Cost=300
Points=30
Power=-20
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord = -64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215, 395, 200
AIBuildThis=yes
;clone of NOD Radar Facility
[DBRADR]
Name=DDB Radar
Image=NARADR
Prerequisite=PROC
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=DDB,Civilian
Cost=1000
Points=60
Power=-40
Powered=true
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Pff thats it _________________ Formerly known as:
General<|>Dv
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