Posted: Fri Aug 19, 2005 3:36 pm Post subject:
ROS Render Work
First
Nod Scorpion Artillery...
yes like same TS but it have more explosive.
Scorpion have light armor and slow need to deploy when fire.
* model is very low quality because i make for convert to vxl but i'll reskin again when cameo*
noobs now have 240 posts and a sig? And about that, i was only kidding, i just wanted to know why he insisted on doing the cameos. i mean, i thought speeder was working on MO 2.0 Even though i don't care if he does a cameo. it takes about a minute when you already have the render done. QUICK_EDIT
Then do it, don't talk useless! And I do them, cause I have nothing else to do, MO is almost completed.
EDIT: Any better? This is the best what could I get imho, but Im still not sure about that place near the turret.
ok good work
but you can change it name to "Artillery"?
and who can make loading screen for me?
- Start Loading Screen
- GDI Loading
- NOD Loading
you can design with your style. QUICK_EDIT
ok next...
GDI "Juggernaut"[low detail texture too]
Juggernaut is GDI Artillery,it equip 155mm Cannon x3 that make it can take more damage than Scorpion Artillery but it need more time to reload ammo to...(need deploy to fire).
hmm.. i like it very much.because it easy to see unit pic. nice job!
but i think the render not good much.now i fix it texture. i think i'll better than old.
Do the barrels become longer upon deploying? If not You'll need to make them do so because in order to get more range out of your gun you need a longer barrel. The render's barrels look to be goo length but the shp image looks stunted. Great work on the Juggernaut though, looks many times greater than WW works.
\\//,DedmanWalkin _________________ "deth is only the beginning," Imhotep from 'The Mummy' QUICK_EDIT
Do the barrels become longer upon deploying? If not You'll need to make them do so because in order to get more range out of your gun you need a longer barrel. The render's barrels look to be goo length but the shp image looks stunted. Great work on the Juggernaut though, looks many times greater than WW works.
\\//,DedmanWalkin
Yes the Barrels will longer when deploy but true it have more.
and my render look not so good because render and Shp is same model and texture. and i think it dont need much detail if i only do it to make cameo or shp.
Do the barrels become longer upon deploying? If not You'll need to make them do so because in order to get more range out of your gun you need a longer barrel. The render's barrels look to be goo length but the shp image looks stunted. Great work on the Juggernaut though, looks many times greater than WW works.
\\//,DedmanWalkin
Yes the Barrels will longer when deploy but true it have more.
and my render look not so good because render and Shp is same model and texture. and i think it dont need much detail if i only do it to make cameo or shp.
***Edit **
Juggernaut Deploy Anim
So THAT was a juggernaut....nice, but barrels needs to be longer than that. QUICK_EDIT
**Edit**
"Cyclop" T-RLSS [Tactical Rapid Launch Support System]
it's time to Iron Storm...! Cyclop can fire 6 rocket per round to attack ground and air.but not good much when versus infantry and it slow moving and reload [reload slower than titan juggernaut ]
The cyclops is really nice,looks very dangerous in that render to,I would like to see this in battle.Keep up the flow of great work. _________________ QUICK_EDIT
Some brilliant work, some of the best TS mechs I've ever seen. You've captured the shape of the Titan's turret perfectly, something not many have been able to do.
Truely beautiful work, please, keep it up! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Update.
Nod Tick Tank [i need new name for it but i have no idea ]
this Tick Tank is not same position like TS.because it requisesite Battle Lab for build it.
New Tick tank equip Quad 75mm cannon [yes. not mistake is has Quad Cannon ] but i can fire only 2 in Tank mode when it deployed it can fire with full power [full 4 cannon] and have more armor.
*note* if you find rushing unit in this side,Tick tank is only one option for you...
Status
Dmg 75x2 (Deployed 50x4) [Ap] -- Quad 75mm
Armor 350 [Deployed 700] Heavy
Cost 1200
Speed 5
Abilities Deployer
I'm thinking arachnid names for the tank name. that or some "terminator" name, like trembler, goliath, adamanton (as in adamant as in invincible) QUICK_EDIT
update...
Nod "Strike Cycle"
Main nod combat vehicle is Strike Cycle.yes it dont have much armor like glizzy but it move faster.and have better attack range with dual rockets make it can attack both air and ground.
Strike Cycle
Cost 700
Armor 150 L
Dmg 30x2 [Dual Rockets] Range 7.5
Spd 16
Update! Fastest i can.
Nod Stealth Tank.
Like Strike Cycle but it have more armor and slower Stealth Tank can hide from enemy sign. Stealth have Dual Rocket but it can take more damage than Strike Cycle.
[Status]
Cost 1400
Armor 200 L
Dmg 60x2 [Dual Rockets] Range 10
Spd 6
omg... i like it. will it have another weapon? Like a secondary gattling gun to handle infantry?
it have only rocket no other weapon. but now i'm in consider about what the better between uncloak when fire and cloaking fire.because i have good detector unit too. QUICK_EDIT
only mech is Shp. nod vehicle in the picture you see is already vxl view.i capture it from game, cut off background and paing green colour on it shadow by paint. and all unit i remake by self not convert from other game.[i take only texture from Ren not model] you can see Renegade Stealth Tank are Red colour and smaller than my Stealth Tank.
but ok. if you want to see it on shp version but i dont use it.because it not match for Ra2 engine.[but i think it good enough if use it to do Turnbase Stategy ]
Very nice! This is from one of the TT concepts, its a tiny vehicle about to be stomped by one of CABAL's cyber-dinos.
Its really well done, and true to the concept, I love it ! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
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