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Red Alert 2 Slowdown with the creation of a unit.
Moderators: Global Moderators, Red Alert 2 Moderators
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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Mon Aug 29, 2005 2:45 am    Post subject:  Red Alert 2 Slowdown with the creation of a unit. Reply with quote  Mark this post and the followings unread

The oddest error I've ever had.

Okay, the game runs great and all, until I build a single custom unit (The Marine in this case.) It seems to be just a random problem I've gotten, and it's odd because my other custom units don't lag the game down at all.

[RulesMD.ini entries]

2=MARINE

; Huu-man Marine.
[MARINE]
UIName=Name:MARINE
Name=MAR
Image=MAR
Category=Soldier
Primary=M60
OccupyWeapon=UCM1Carbine; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCEliteM1Carbine; The weapon I use while Occupying.  Defaults to 0 (Primary)
Occupier=yes ; I can Occupy UC buildings
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Armor=flak
TechLevel=1
Pip=white
OccupyPip=PersonRed ; choices are green yellow white red blue purple
Sight=5
Speed=4
Owner=Americans
Cost=100
Soylent=50
Points=5
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
Explodes=yes
DeathWeapon=TerrorBomb2

[ArtMD.ini Entry]
[MARINE] ; Human Marine
Cameo=MAR
AltCameo=MAR2
Sequence=Marine2Sequence
Crawls=no
Remapable=yes
FireUp=6
PrimaryFireFLH=60,0,100


[Marine2Sequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=56,6,6
Down=0,1,1
Crawl=8,6,6
Up=0,1,1
FireProne=56,4,4
Idle1=116,6,0
Idle2=116,6,0
Die1=104,6,0
Die2=104,6,0
Die3=111,6,0
Die4=111,6,0
Die5=111,6,0
Cheer=122,6,0
Paradrop=4,1,0



I have no clue why this is happening. Hell, I followed a tutorial on the C&C Wiki just to get it done, so =\. Any help would be appreciated.

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Red Alert mod for C&C3.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Mon Aug 29, 2005 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Ive had that prblem before, and when I forced attacked it, the game sped up again. But I'm not sure what causes it, Ive edited my custom units before, and I haven't been able to fix that slow problem. I think DCoder my beable to help, as he is very good at editing.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Aug 29, 2005 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
(rules):
[MARINE]
Image=MAR

(art):
[MARINE] ; Human Marine


The bolded bits should be identical. Otherwise it will not be visible, and in certain cases might even crash the game.



Quote:
(rules):
[MARINE]
Image=MAR

(art):
[MARINE] ; Human Marine
Cameo=MAR
In this case, the bolded bits should NOT be identical. Otherwise the unit will appear on the battlefield as the cameo you're using for it.

In addition, what's the actual shp file called? marine.shp or mar.shp? what about the cameo file?



Quote:
Owner=Americans

That should be changed into one of the following :
option 1 wrote:
Owner=Americans,French,British,Germans,Alliance
RequiredHouses=Americans

or
option 2 wrote:
Owner=Americans
ForbiddenHouses=French,Germans,British,Alliance


This is to ensure other allied countries can not build it. Also prevents NCO bug when playing as Allies.




Quote:
I followed a tutorial on the C&C Wiki
You mean ModEnc? Or is there some other wiki I don't know about?

Quote:
I think DCoder my be able to help, as he is very good at editing.
Yay, I'm famous Very Happy

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Mon Aug 29, 2005 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Ar, it works! Thanks.

And yeah, I call the ModEnc the C&C Wiki. It just sounds better. #Tongue

And the Americans thing: It's just going to be two sides in the mod, so might as well save trouble now.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Mon Aug 29, 2005 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

DCoder wrote:
Quote:
I think DCoder my be able to help, as he is very good at editing.
Yay, I'm famous Very Happy


Your welcome, and I do love your RedUtils, they are sweet. Just keep up your good work man.

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