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TSP6 [with New Concept]
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Jul 09, 2005 8:14 am    Post subject:  TSP6 [with New Concept] Reply with quote  Mark this post and the followings unread

i've perview TSP6 long time ago but the mod is cancel and open ppl download all my resource. now i'm tank it to work again with new concept.
bring GDI and Nod into ra2yr [if it finish i'll have 5 side] sorry i dont have in game screenshot yet but i have some pic on working. i try my best to do anything match with Ra2 graphic possible i can.unit/building this pic are not  finish yet it can change when the mod release.  Cool





in first version have only GDI side.....

GDI Unit list
[infantry]-Barrack
- Assault Marine
Primary infantry unit.they equip light Assault Guess Rifle.

- Engineer
i'll not tell you.

- Anti Vahicle Jumper
Infantry who equip jetpack on back and can go any where on map but they dont like rocketeer because they equip rocket launcher good for anti tank.

- Armored Commando
Infantry who working in beavy suite (if you everplay "act of war"i'm sure you know unit name S.H.E.I.L.D) they have heavy machine gun and Rocket launcher but slow moving

- Medic
this unit can heal your infantry unit.

- Havoc [Hero]
GDI Experial Commando.he equip anti tank sniper and can hide from enemy sign.

[Land Vahicle]--War Factory
- Raptor
Light Assault Mech,it equip heavy machine gun and fast moving

- Goliath Tank
Main GDI Battle Tank,it strong same glizzly but can do more damage.

- Harvester
nothing special ability but i have heavies armor than other harvester and can carries much better.

- T-LRSS [Tactical Longrange Support System] -need GDI Outpost
it like combine of MLRS and Artillery.normal mode it can fire missile to anti tank and aircraft but when deploy it'll release artillery on top good for anti group of infantry and building

- MCV
i'll not tell you

-Mobile War Factory
GDI War Factory can undeploy into vahicle and can move to other plance.

- Strayker
Vahicle can carrie 5 infantry and equip minigun to defend self it have light armor.

- Titan -Need Stategy Center
New Titan are not Medium mech but i's Heavy Mech,it have twin 105mm railgun good to anti Vahicle Unit

- Disruptor -Need Stategy Center
Next step of Harmonic weapon,it can release shockwave attack all enemy unit in area.

- Juggernaut -Need Stategy Center
it's Heavy artillery.dont like T-LRSS it dont have Rocket launcher and weak when VS Airforce but it dont need to deploy when fire,it have more attack range ,armor and fire power than T-LRSS but reload and move slower.

- Mammoth Mk.II  -Need Stategy Center [B=1]
Ultimate GDI Walker is Mammoth Mk.II it equip Dual 120mm Rail Cannon
rocket pack on back and can crash the enemy vahicle,it good it vs every thing but it moving very slow.

[Aircraft]
- Orca Gunship -Need Warfactory and Stategy Center
Multi Mission VTOL it equip Machine Gun and Missile Pack dont worry it have auto reload and dont need to landing.

- Orca Fortress -None control Unit -need Air Control Tower
This's huge Aircraft it can bombartment your target enemy base with fual bomb.

[Super Weapon]
- Fual Bomb [T=5sec]
When you build Air Control Tower you can use Fual Bomb to attack your enemy.

- Ion Cannon [T=7.3Sec]
Need Ion Cannon Control [Upgrade to Stategy Center] it can destroy all unit in area in one shot and not possible to defend.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sat Jul 09, 2005 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

cool mod

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Jul 09, 2005 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Well if the rest of the buildings and graphics in general are as good as what you've posted, this will be a fantastic-looking mod.

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Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Jul 09, 2005 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice buiildings man. sounds like a good mod.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jul 19, 2005 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Now i already have ingame screenshot. i have no new infantry yet  but you can see when the mod finish.  Smile

GDI Attack Allies


New Voxel Unit for This side.


GDI Base

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Jul 19, 2005 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

DUDE, THAT IS AWESOME!!!  I wish I could make  graphixs like that.  INCREDIBLE!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jul 19, 2005 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW!!!! You and Gangster are the Gods of the graphics... and Area52 too Wink.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jul 19, 2005 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
WOW!!!! You and Gangster are the Gods of the graphics... and Area52 too Wink.


thank. but those 2 work better than me,and i'll try to working like they. Smile

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Tue Jul 19, 2005 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy ****! They really pwn! You are good as Area52 and Gangster. What makes you think you arent? How do some ppl do it?

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue Jul 19, 2005 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i love it! whens it out?
the thing i live about your work is that the designs are simple, yet the textures make them look kick ass! while my textures are crap! oh well i'll have to live with it!

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gonz@
Soldier


Joined: 02 Mar 2004
Location: Argentina/Cordoba

PostPosted: Wed Jul 20, 2005 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

EEPETACULAR great thing.....

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Aug 04, 2005 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

look like i must delay the mod because i want to remake it (again #Tongue ).
i'm impressive on Exodus Project and that make me want to do my work better than old.

this's new remake building,now i dont care about poly count,it has more detail and better Futuristic design.[maybe it looking like StarCraft a bit #Tongue ]

Building in picture is Construction Yard,Barrack and Wind Power Plant.



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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Aug 04, 2005 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice style and good lighting + detail
i'll definetly play this mod once it's released
and at the same time i can stop being lazy and actually make a full building for my own mod.

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Thu Aug 04, 2005 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now THAT looks good Wink

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Fri Aug 05, 2005 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

amazing! see what happens when people try just that bit harder :p

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 05, 2005 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Those structures remind me of Star Wars: Galactic Battegrounds.
2. Asians seem to be the most skilled pixel-people.

Gangster & Jah are from Russia. Both are excellant modders.
Area 52 is from Korea. She's one of the best with Graphics.
Hina & Admiral Mirizaki(However it's spelled) are from Japan. Admiral has extremely impressive amine skills.
Holy_Master's from Thailand. He is just as excellant with graphics as Area 52.

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Fri Aug 05, 2005 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

what program you use?

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 05, 2005 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Holy_Master's from Thailand. He is just as excellant with graphics as Area 52.


i can only cut and past texture from other game and edit a little(or picture)  but i think  area52 can paint texture by self.i have try to paint by self but it look crap because i'm very poor in photoshop. #Tongue

Quote:
what program you use?

i use 3d studio max6.

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Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Fri Aug 05, 2005 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised Unbeliveable Surprised

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Aug 07, 2005 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seckzy mod/buildings. Very Happy

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Aug 09, 2005 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

2 Holy. Very cool. But why all buildings is without AntiAlias?

2 Tyler Adams. Good theory. But Me and Jah form the European part of Russia.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 09, 2005 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
2 Holy. Very cool. But why all buildings is without AntiAlias?

2 Tyler Adams. Good theory. But Me and Jah form the European part of Russia.


thank,but i dont know how to render by using antialias with out effect aegis on background.it have out line colour around shadow.if possible can you guide me setting option before render? i'll thank very much.

hmm..i already have camera angle and lighting stript..

ok,this's new building
Guard Tower
- it can attack enemy with minigun,good for aegis infantry and light armor weak when vs heavy armor

Rail Gun
- Good for aegis everything but it cant attack aircraft.

Advance Guard Tower
- Deadly for Vahicle but not good much when vs infantry,but dont worry it can attack aircraft (if range are not too close) and it have very fast attack rate. ** it can do area damage*



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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Aug 09, 2005 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am little coufused.. I have just made two renders. One w/o aa and one with aa. Then in any graphical editor just put second on the first and clear the borders.

If some one know an other way. Please say it to me too. Very Happy

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 09, 2005 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
I am little coufused.. I have just made two renders. One w/o aa and one with aa. Then in any graphical editor just put second on the first and clear the borders.

If some one know an other way. Please say it to me too. Very Happy


ok that's answer i want.sorry for my english.
Thank you very much. Smile

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Painkiller
AA Infantry


Joined: 18 Jun 2005
Location: England

PostPosted: Tue Aug 09, 2005 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent Holy master! Very Happy i like the gdi buildings they look like a bit of gdi and a bit of dune colour mixed in and i like the gdi units the way you have edited them nice job

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Aug 14, 2005 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

now finish War Factory.  Very Happy

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sun Aug 14, 2005 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

HOLY CRAP Very Happy  Very Happy. That is f****ing amazing!!!
Shocked  Shocked  Shocked  Shocked  Shocked  Shocked

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 14, 2005 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Amazing! Just wondering, are you using the TumSun forums for this Ra2 mod?

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Aug 14, 2005 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm not sure this's Ra2(YR) mod not TS,maybe i'll find forum for TSP on other site. Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 14, 2005 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

If you want it here or on Revora, just PM me. I can provide forum and website hosting on both places.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Tue Aug 30, 2005 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOWEEE!!!!! GREAT!!!

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